We Become What We Behold [Fan-Made Port]

Last updated: 2026-02-08
  • Powerful media influence message
  • Short but impactful gameplay
  • Enjoyable and accessible experience
  • Limited player freedom
  • Lack of meaningful gameplay
  • Disturbing and binary themes
We Become What We Behold [Fan-Made Port] header

Emotions

Thoughtful15%Reflective11%Disappointment10%Appreciation5%Positive5%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

88.1% PrecisionFeb 8, 2025 Jan 25, 2026
Most dangerous issue
Limited Player Agency

Design · 12.3% of risk

Churn driver breakdown

Weighted by churn risk

Design
Technical
Business
94.0%
3.2%
2.8%
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 95.0% share
Business · 2.5% share
Technical · 2.5% share
Issue · Design
Limited Player Agency
Share of issues
15.0%
Primary region
USA
Detected from language cues
Anger level
Annoyed
Average sentiment intensity