Going Medieval Review Summary

Last updated: 2026-09-17
  • Beautiful and realistic graphics
  • Highly addictive and fun gameplay
  • Freedom to build castles
  • Game plagued by bugs
  • AI is dumb and pathfinding poor
  • Poor optimization and performance issues
Going Medieval header

Emotions

Archetypes

Hardware

Windows 8-11GB VRAMpositiveWindows 12-15GB VRAMmixed
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
21,430
Positive
19,09189.1%
Negative
2,33910.9%
Sales estimations
Estimated sales count
1,465,719
Estimated revenue
$43,956,913
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
391.45%
Estimated copies lost
2,667
Estimated revenue lost
$79,983
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
391.5%
Avg playtime 0.8h
341.3%
Avg playtime 1h
> 2h playtime
41415.4%
Avg playtime 128h
2,19881.9%
Avg playtime 203.3h

Velocity

review pace
Avg/day1.4 rev/day
Last 30d4.8 rev/day
Quarterly52.3 rev/qtr
Days covered1,932.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
2,685 total
Organic purchasers2,07977.4%
Voted up: 82%
Key activations60622.6%
Voted up: 86%
Honeymoon vs endgame
Based on hours played
2,685 total
First impression0-2h1003.72%
Voted up: 54%
Mid game2-10h32212.0%
Voted up: 77%
Late game10-20h32011.9%
Voted up: 83%
Endgame20h+1,94372.4%
Voted up: 86%
Steam Deck monitor
Deck vs global sentiment
0.15% of reviews
Deck satisfaction
75.0%
Global baseline 83.1%
4 Steam Deck-tagged reviews out of 21,430 total.