Going Medieval

Last updated: 2026-03-18
  • Addictive and engaging gameplay experience.
  • Freedom in building and detailed design.
  • Excellent colony simulation mechanics.
  • Regular updates and improvements.
  • Pathfinding and AI inefficiency issues.
  • Performance and optimization problems.
Going Medieval header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
19,797
Positive
17,76989.8%
Negative
2,02810.2%
Sales estimations
Estimated sales count
1,252,018
Estimated revenue
$37,548,020
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
231.26%
Estimated copies lost
1,455
Estimated revenue lost
$43,635
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
231.3%
Avg playtime 0.7h
281.5%
Avg playtime 0.9h
> 2h playtime
23212.7%
Avg playtime 204.6h
1,54484.5%
Avg playtime 222.6h

Velocity

review pace
Avg/day1 rev/day
Last 30d7.2 rev/day
Quarterly52.2 rev/qtr
Days covered1,751 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
1,827 total
Organic purchasers1,41077.2%
Voted up: 85%
Key activations41722.8%
Voted up: 90%
Honeymoon vs endgame
Based on hours played
1,827 total
First impression0-2h713.89%
Voted up: 63%
Mid game2-10h1819.91%
Voted up: 78%
Late game10-20h19910.9%
Voted up: 83%
Endgame20h+1,37675.3%
Voted up: 89%
Steam Deck monitor
Deck vs global sentiment
0.22% of reviews
Deck satisfaction
100.0%
Global baseline 86.0%
4 Steam Deck-tagged reviews out of 19,797 total.