Going Medieval

Last updated: 2026-03-18
  • Addictive and engaging gameplay experience.
  • Freedom in building and detailed design.
  • Excellent colony simulation mechanics.
  • Regular updates and improvements.
  • Pathfinding and AI inefficiency issues.
  • Performance and optimization problems.
Going Medieval header

Emotions

Archetypes

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

79.6% PrecisionMar 21, 2025 Mar 18, 2026
Total revenue at risk
$43,635

~$3,620 per month

Modeled from refund-intent reviews

Most dangerous issue
Unpleasant Graphics

Design · 8.7% of risk

Churn driver breakdown

Weighted by churn risk

$43,635
Design
Technical
Business
53.7%$23,419
23.4%$10,208
22.9%$10,008
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 53.8% share
Business · 23.1% share
Technical · 23.1% share
Issue · Design
Unpleasant Graphics
Share of issues
7.7%
Primary region
China
Detected from language cues
Anger level
Furious
Average sentiment intensity