Players experience frustration primarily due to technical issues like frequent crashes, freezes, and poor performance (e.g., lack of 60fps or 16:9 support). Gameplay mechanics such as the junction system, magic drawing, and Triple Triad are criticized for being overly complex, tedious, or poorly explained, leading to a steep learning curve and disrupted pacing.
Nostalgia is driven by personal connections to the game, such as childhood memories, long-term replayability, and emotional attachment to its story, characters, and music. Many players revisit the game as adults, reflecting on its impact during their formative years and appreciating its role in their gaming journey.
Disappointment stems from the remaster's poor execution, including unmet expectations for modern features (e.g., analog controls, voice acting), technical flaws (e.g., crashes, poor performance), and minimal improvements over the original. Players also criticize the removal of content (e.g., Chocobo World) and the game's failure to adapt to contemporary standards.
Satisfaction arises from the remaster's quality-of-life improvements, such as the 3x speed mode, visual upgrades, and added cheats, which enhance gameplay. Players also appreciate the timeless story, rewarding progression once mechanics are mastered, and the ability to revisit a classic with modern conveniences.
Players appreciate the game's unique mechanics (e.g., Junction system, Triple Triad), mature storytelling, and character depth. The remaster's preservation of the original art style and modern enhancements (e.g., speed-up feature) are also praised for making the game more accessible without compromising its identity.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
5,027
Positive
3,73974.4%
Negative
1,28825.6%
Sales estimations
Estimated sales count
373,509
Estimated revenue
$7,466,445
Game price
$20
Review ā sale ratio
Refund leakage
Refund-intent reviews
364.03%
Estimated copies lost
2,675
Estimated revenue lost
$53,473
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ć Playtime
review counts
Bucket
Neg
Pos
⤠2h playtime
364%
Avg playtime 0.7h
131.5%
Avg playtime 0.9h
> 2h playtime
12614.1%
Avg playtime 37.8h
71880.4%
Avg playtime 58h
Velocity
review pace
Avg/day
0.4 rev/day
Last 30d
2.3 rev/day
Quarterly
21.8 rev/qtr
Days covered
2,307.1 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.