Players expressed disappointment primarily due to the game being released as a 'full' or 'final' product while still feeling unfinished, buggy, and lacking content. This was compounded by the perception that development had been abandoned, leading to unfulfilled potential and a sense of a 'half-baked prototype'.
Frustration stemmed from various technical issues such as poor performance, bugs, and the inability to customize controls. Gameplay mechanics like unfair stamina recovery, excessive enemy stun-locking, and high, inconsistent boss difficulty also contributed significantly to player frustration.
Satisfaction was derived from the game's core Souls-like and roguelike gameplay, which many found enjoyable and replayable, especially considering its price point. Players appreciated the challenging combat, build variety, and the overall value offered by the game's mechanics and design.
Regret was felt due to the game's unfulfilled potential and its premature abandonment by the developers, often linked to personal circumstances. Players lamented the incomplete state of the game and the lost hope for its continued development.
Hope was expressed as a strong desire for the game to be completed, improved, and receive future updates, especially given its early access status. Players anticipated new content, bug fixes, and overall enhancements to the game's quality and features.
Churn analysis is not available yet for this game. It may be missing price data, not have enough reviews, or just hasn't been processed yet.