
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Though its hand-drawn art, clever puzzles, and engaging story shine, the overly easy puzzles, dated genre feel, and low replay value hold it back.
Stunning hand-drawn artwork: Multiple players praise the game's beautiful and unique art style, specifically highlighting the surreal hand-drawn aesthetic inspired by artists Giger and Beksinski. The artwork is described as gorgeous, stunning, and a major strength of the game.
Excellent puzzle design: Players appreciate the puzzles for being varied in difficulty, challenging but not filler, and following consistent internal logic. The puzzle mechanics are described as interesting and enjoyable, with most riddles making sense.
Engaging story and plot: The game's story is praised as well-told, engaging, and thought-provoking, with a dark transhumanist theme and a compelling hook about being trapped in a nightmare world. The plot maintains constant intrigue.
Great atmosphere and mood: The game is consistently praised for its atmospheric quality, described as moody, mysterious, dark, and immersive. Reviewers note that the atmosphere pulls you in effectively and is a key highlight of the experience.
Worthy successor to original: Reviewers consider this a fantastic follow-up to the original, with improved gameplay and story, a bigger and more polished world, and a continuation of the same mood and art style. It is seen as a worthy successor.
Puzzles too easy: Multiple reviews mention puzzles are very easy, with no challenge, including comparisons to previous games. This may disappoint fans of harder puzzle games.
Genre feels outdated: Some players feel the genre is outdated, with no audience or relevance compared to 2015. The long development time (8 years) contrasts with modern AI capabilities.
Pacing issues in story: Players find the game boring and drawn out at times, with slow script reactions causing confusion. This negatively impacts engagement and immersion.
Low replay value: Players see no desire to replay after finishing one ending, often relying on YouTube for other endings. This suggests weak branching content or motivation.
Overpriced for content: Players consider the price too high, suggesting a fairer price point like €9.99. Value perception is poor relative to the length and quality.
Multiple branching endings: The game offers multiple endings based on player choices, branching paths, and puzzle completion. Choices significantly affect the story outcome.
Point-and-click with puzzles: The game is a modern point-and-click adventure featuring puzzle solving as its core mechanic. Players engage with puzzles like sequences, mixing, levers, codes, and mirrors.
Dark fantasy atmosphere: The game features a dark fantasy theme with Lovecraftian undertones and psychological horror elements. It combines hand-drawn surreal art inspired by Giger with atmospheric horror.
Sequel maintaining style: The game is a sequel to Tormentum that retains the same hand-drawn dark fantasy style and point-and-click formula. It continues the series' unique aesthetic.
Story-driven adventure: The adventure is heavily story-driven, relying on dialogue and atmosphere to engage players. It includes stunning worlds and metaworlds.
Bug on Linux waveform: There is a bug on Linux where the waveform is not visible, which hinders the user experience for Linux users.
Slow script reaction time: Users report that the script reaction is slow. This can make the interface feel unresponsive and might affect productivity.
Generally highly recommended: Several reviews express strong overall recommendation without specific caveats, suggesting broad positive reception. This indicates general satisfaction.
Recommended for first game fans: Multiple reviews note the game is a worthy successor and a must-play for those who enjoyed the first title. It is a strong recommendation for existing fans.
Standalone story aids newcomers: Reviewers highlight that the story is standalone and does not require prior game knowledge, making it accessible to new players. This broadens the potential audience.
Not worth full price: Some reviewers advise waiting for a discount or paying no more than €9.99, as the game is not considered worth its full price. This suggests value concerns.
Missing Spanish translation: One reviewer does not recommend the game until a Spanish translation is added, indicating localization gaps affect purchase decisions. This is a specific barrier.
Session length: 1.5h.
Completionist Dark Fantasy Fan: Methodical exploration, exhaustive interaction with all options, and achievement-oriented replay. Motivation: To experience all story choices, collect every achievement, and fully complete the game across multiple playthroughs. Stance: buy.
Beta tester translator feedback: One reviewer noted they participated as a beta tester and translator, indicating their playtime does not reflect typical user experience. This suggests possible bias in the feedback.
Pricing strategy concerns: A single reviewer complained about the game's pricing strategy and questioned its market relevance. This isolated feedback indicates niche dissatisfaction rather than a widespread issue.
Portuguese translation noted: One reviewer mentioned the game was translated into Brazilian Portuguese. This localization effort is a neutral point, showing attention to regional language support.