Players expressed disappointment primarily due to the game's unfulfilled potential, often citing a lack of significant updates, unfinished content, and shallow gameplay mechanics. High price points for the perceived quality and content volume also contributed to this emotion, alongside unfulfilled promises from developers and advertising.
Frustration stemmed from the game's unfinished and buggy state, coupled with poor UI/UX design and AI issues. Players also felt frustrated by a lack of control over game elements, restrictive gameplay, and the perception that the game was overpriced for its current, unpolished state.
Excitement was generated by the game's unique concept as an 'evil god game' and the emergent storytelling possibilities it offered. Players enjoyed the freedom to cause chaos and destruction, finding the dark humor and creative systems highly engaging.
Satisfaction arose from the enjoyable gameplay loop, particularly the unique experience of playing as an evil figure and watching chaos unfold. Players appreciated the emergent stories, the ability to manipulate villagers, and the developers' dedication to the game's vision and bug resolution.
Hope was tied to the game's future potential, with players desiring additional content, features like multi-story buildings, and overall improvements from the developers. There was a strong wish for the indirect manipulation mechanics to be further developed and expanded upon.
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