Players felt satisfied by the game's excellent value for money, often citing the amount of content, replayability, and justified price. Achieving in-game goals, especially completing all endings and achievements, also contributed significantly to satisfaction, alongside the game's overall quality, humor, and engaging puzzle design.
Amusement stemmed primarily from the game's humor, including its comedy, satire, and witty dialogues. The variety of humorous and unexpected outcomes, particularly the diverse and often absurd death animations and endings, consistently made players laugh and found the game silly and entertaining.
Frustration was largely caused by the game's repetitive nature, especially when pursuing all endings and achievements, which often felt like a tedious grind. The difficulty of finding all endings without guides, coupled with repetitive item collection, long completion times, and the need to replay entire levels, also contributed to this negative emotion.
Joy was derived from the game's humor, which consistently provided laughs and entertainment. Players also found joy in the game's fun and quirky nature, the discovery of new endings, and its relaxing pick-up-and-play accessibility, making it an enjoyable experience for unwinding.
Excitement was generated by the game's overall quality, unique concept, and engaging possibilities, often leading to a desire for 100% completion. The continuous discovery of new areas, unexpected scenarios, and the anticipation of finding all the diverse endings kept players hooked and eager to explore.
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