Players frequently cite repetitive gameplay loops, lack of variety in locations and mechanics, and unmet expectations as key sources of disappointment. Many also express dissatisfaction with underwhelming endings, short playtime, and perceived lack of depth or content for the price, leading to a sense of wasted potential.
Frustration stems from repetitive or monotonous gameplay, unfair difficulty spikes, and poorly balanced mechanics (e.g., ammo/oxygen limitations, RNG reliance). Technical issues like lag, clunky controls, and disruptive bugs (e.g., docking problems) further exacerbate dissatisfaction, alongside perceived developer neglect and lack of meaningful updates.
Players enjoy the game's fast-paced, engaging mechanics, humorous tone, and creative gameplay elements like unique weapons and crafting. The early-game experience, replayability, and satisfying progression systems are frequently highlighted as sources of fun and entertainment.
Satisfaction arises from mastering the game's systems, completing challenges (e.g., achievements, full loot escapes), and enjoying polished progression and loadout customization. Players appreciate the rewarding gameplay loop, persistent upgrades, and the sense of accomplishment from overcoming difficult or long-term goals.
Excitement is driven by the game's unique mechanics (e.g., hacking, traps), intense and dynamic gameplay, and strategic depth. Players also express enthusiasm for the game's atmosphere, presentation, and anticipation for sequels or late-game power fantasies.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
5,348
Positive
4,59085.8%
Negative
75814.2%
Sales estimations
Estimated sales count
345,850
Estimated revenue
$10,372,042
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
72.68%
Estimated copies lost
453
Estimated revenue lost
$13,585
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
72.7%
Avg playtime 1.2h
72.7%
Avg playtime 0.7h
> 2h playtime
4617.6%
Avg playtime 13h
20177%
Avg playtime 30.9h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.7 rev/day
Quarterly
7.3 rev/qtr
Days covered
2,403.7 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.