
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Extensive weapon customization and an engaging story with beautiful graphics are undermined by misleading adult ads, frequent crashes, and overly high difficulty.
Extensive weapon customization: Players praise the huge arsenal with many weapon types, attachments, affixes, and mods that allow diverse playstyles and deep customization. This is a standout feature mentioned across multiple clusters.
Attractive cute protagonist: The female protagonist Hisako is widely described as cute, charming, and well-designed, adding to the game's appeal.
Engaging story and narrative: The story is considered captivating, touching, easy to understand, and full of surprises, making it a strong positive point.
Simple and accessible gameplay: The gameplay is simple, easy to pick up, and smooth once accustomed, making it accessible to many.
Overall fun and enjoyable: Players find the game very enjoyable, fun overall, and it exceeded expectations for some.
False adult content ads: The game is falsely advertised with tags for 18+ content, nudity, and sexual scenes, but none of this content is actually present, leading to significant disappointment.
Difficulty too high: Difficulty is extremely high even on easy mode, with normal mode being too easy for some but overall perceived as non-human level by others.
Camera zoom too far: The camera is consistently zoomed out too far, making the character appear very small and causing visibility issues during gameplay.
Frustrating level design: Level design is very bad and frustrating, with rough terrain, uneven gaps, and frustrating paths.
Annoying parkour puzzles: Collectibles require frustrating hellish parkour, and there are too many jump puzzles that are annoying.
Hack-and-slash combat: Combat is hack-and-slash with melee and ranged weapons, often described as an action RPG or metroidvania-like.
Three weapon types: Players consistently mention three weapon categories: melee, light/medium ranged, and heavy/explosive. This is a core gameplay feature.
Weapon customization system: Weapons can be customized with attachments, mods, and random affixes, adding depth to the combat system.
Skill tree system: Skill trees are divided into three branches corresponding to weapon types, allowing specialized builds.
Weapon durability and ammo: Weapons have durability for melee and ammo for guns, with restocking at save points.
Frequent game crashes: Multiple players report that the game crashes unexpectedly, including during specific actions like selecting Shinjuku station on the railway map. These crashes force the game to close, disrupting gameplay.
Poor optimization and performance: Players note poor optimization, including low frame rates (30fps) and high system resource usage that causes the fan to run loudly. This suggests the game is not well-tuned for performance.
Optimization works for some: One player reports that the game is well optimized and runs without crashes, indicating that performance issues may not affect all users.
Buy on sale: Multiple clusters advise buying Dead or School during a sale, often suggesting a 75% discount or price range of $5-$7, indicating that many players find the full price unjustified.
Not recommended: Many players do not recommend the game at full price or at all, citing bugs, boring mini-games, and developer attitude as major drawbacks.
Accessible but difficult: The game is accessible to action game enthusiasts but can be extremely difficult; many reviews suggest using cheats, console commands, or easy mode to manage difficulty.
Recommended for genre fans: The game is recommended for fans of metroidvania, hack-and-slash, side-scrolling action, and anime aesthetics, especially those who enjoy cute characters and light action.
Not for grind haters: The game is not recommended for achievement hunters, casual players, or those who dislike repetitive grinding; some reviewers suggest using cheats to skip grinding.
Community fair range: $5.00 - $15.00.
Game completion: 25.0h.
Story completion: 17.5h.
Dead or School has a slow start with boring story and tough enemies, but becomes addictive after a few levels due to progression systems and weapon variety; however, the heavy grinding can lead to fatigue after extended play.
Friction: tedious combat due to tough enemies; repetitive grinding; boring early story; potential platforming bugs; fatigue after short play sessions.
Unlock drivers: progression systems (level-ups, equipment, skill trees); getting stronger through grinding; variety of weapons and puzzles; smooth growth curve.
Build-Crafter Grinder: Experiment with weapon attachments and perks, grind for better loot, and customize toward a preferred build for screen-clearing efficiency. Motivation: Optimizing gear and maximizing damage output. Stance: sale.
Story-First Explorer: Focus on story progression, enjoy cutscenes and dialogue, explore environments for lore and setting details. Motivation: Engaging narrative and character development. Stance: buy.
Casual Action/Head-Empty Player: Mash buttons, clear screens of enemies, ignore deep mechanics, play on easier difficulty for stress relief. Motivation: Mindless relaxation and big number satisfaction. Stance: deep sale.
Steam Deck: The game is playable on Steam Deck but requires some tinkering. Key issues include a crash when interacting with the map, a controller recognition quirk (must plug in after launch), and a 30fps cap. These problems prevent a seamless experience but do not make the game unplayable. The crash is notable but appears isolated to a specific interaction; it may be avoidable or patchable.
Pricing shift due to China: The developer reportedly changed the game's pricing strategy in response to high sales in China, suggesting regional market adaptations influenced the business model.
Manga artist Jupiter involved: The game credits involvement from manga artist Jupiter, likely pointing to a notable creative collaboration that adds artistic or narrative weight.
Development team size highlighted: A reviewer noted the game was made by only three people, possibly emphasizing the team's efficiency or setting expectations for content scope.
Missed thigh-high socks joke: A reviewer referenced a specific joke or detail about missing thigh-high socks, likely indicating a minor cosmetic oversight or content gap that stood out to at least one player.