Workers & Resources: Soviet Republic

Last updated: 2025-12-18
  • Unmatched gameplay depth and complexity
  • Hybrid city-builder and logistics simulator
  • Highly customizable difficulty and mechanics
  • Steep learning curve for beginners
  • Unintuitive and outdated UI/UX
  • Performance and stability issues
Workers & Resources: Soviet Republic header

Emotions

Frustration30%Satisfaction18%Excitement9%Disappointment6%Enthusiasm4%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

89.1% PrecisionDec 18, 2024 Dec 17, 2025
Total revenue at risk
$291,887

~$24,076 per month

Modeled from refund-intent reviews

Most dangerous issue
Unintuitive UI

Design · 7 mentions · 8.6% of risk

Churn driver breakdown

Weighted by churn risk

$291,887
Design
Technical
Business
59.7%$174,220
33.6%$98,056
6.7%$19,611
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 62.5% share
Technical · 31.3% share
Business · 6.3% share
Issue · Design
Unintuitive UI

Voice signal (verbatim trimmed)

После Сити Скайлайнс показалась очень дубовой, интерфейс дико неудобный. Вернул деньги.
Share of issues
8.8%
7 users in this cohort
Primary region
USA/UK
Detected from language cues
Anger level
Frustrated
Average sentiment intensity
Verbatim heatmap

Most dangerous reviews

Highest-upvoted negative posts threatening churn.

3 found helpful
Dec 15, 2025

They use numerous AI generated images without disclosing their usage. This update they have added even more AI assets, going as far as to replace preivously non AI generated images with AI-gen ones.

3 found helpful
Nov 23, 2025

If you wanna build a lifeless city with no soul, this is your game. There are "people" who walk along the road yes but they get to a playground, poof. Get to the shopping mall? Poof. Building connection are TERRIBLE they either auto connect or you will scream at your monitor why wont you connect! For some reason buildings don't have a fine tune rotate so if you want a nice town you better build your buildings first and then your roads.