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Review evidence
Unique mechanics and mostly good DLC characters shine, with Tomomo versatile and powerful, but Yuki Dangerous struggles, Tomomo Sweet Eater loses on KO, and toxic devs/community hurt.
Unique character mechanics praised: The DLC characters feature distinct forms, hypers, and statlines that add strategic depth. Their diverse playstyles enrich the game's roster.
Positive DLC character reception: Players enthusiastically welcome the new DLC characters, praising their fun factor, unique designs, and overall value. Many strongly recommend the DLC to all players.
Tomomo versatile and powerful: Tomomo is frequently described as strong, cute, and enjoyable to play. She offers multiple forms with distinct abilities, including a high-attack transformation.
Yuki Dangerous trap synergy: Yuki Dangerous excels with traps and sabotage, using hit traps to fuel wins and offering flexible deck options. She is seen as a lightweight bully with good survivability.
Cute character designs appreciated: Many players find the characters cute, including Tomomo's pajamas and her appearance when knocked down. Yuki is also noted as cute.
Yuki Dangerous struggles to gain wins: Yuki Dangerous cannot earn wins from defeating neutral enemies; wins only come from trap cards or killing other players. Her trap-based playstyle is inefficient and hindered by level requirements.
Tomomo Sweet Eater loses on KO: Sweet Eater reverts to Casual Tomomo on KO, losing all stat gains, cards in hand, stars, and comeback potential. Removing the ice cream gift card also eliminates the only counter to this transformation.
Yuki Dangerous hyper is self-sabotage: Her hyper randomly places trap cards from the deck, but players cannot see which traps are removed or where they are placed. The ability is ineffective if no traps are held and has been nerfed significantly.
Rabbit character overly reliant on hyper: The rabbit character has 0 defense and is easily killed if it cannot draw its hyper card early or lacks the level to use it. It struggles against high-attack characters and fears unnatural deaths.
Yuki Dangerous poorly implemented: Yuki Dangerous works radically differently from her store demo, has 1 less attack than original Yuki, and her passive doesn't make sense. She cannot use Pudding to heal as it becomes Tragedy.
Yuki Dangerous Trap Hyper Mechanics: Yuki (Dangerous)'s hyper card deploys all trap cards from her hand to random board spaces; if no traps in hand, it places a random trap from the deck on her current space. This supports her trap-focused playstyle and deck manipulation.
Sweet Eater Transformation Penalty: Tomomo (Sweet Eater) has 6 HP and +3 ATK but reverts to Casual Tomomo and discards her entire hand upon being KO'd. This high-risk transformation is central to her gameplay.
Tomomo Dual Forms Overview: Tomomo is a character with two distinct forms: Casual and Sweet Eater. Each form has different stats, music, and playstyles, making her a versatile but situational pick.
Casual Tomomo Mediocre Stats: Tomomo (Casual) has mediocre stats: -1 ATK, 0 DEF, +1 EVD, and 4 HP. She can transform into Sweet Eater via her hyper, which requires level 3 and 30 stars.
Transformation via Ice Cream Hyper: Tomomo (Casual) can use her hyper, Ice Cream, to transform into Sweet Eater. The hyper is a gift card that gives +1 ATK per copy in hand and enables the transformation.
Strong DLC recommendation for fans: Many reviewers highly recommend the DLC, calling it a must-buy for fans of 100% Orange Juice. They emphasize it is worth getting for those who enjoy the game and want more content.
Conditional recommendation based on roster: Some reviewers recommend the DLC only if you like all characters or want to collect everyone. Others suggest skipping if you don't care about having every character or dislike RNG-reliant characters.
Character strategy: Tomomo and Big Magnum: Reviewers suggest using Tomomo for her early hyper and late-game power, and using the Big Magnum card for more enjoyment. These tips cater to players seeking stronger characters.
Requires full player group: One reviewer recommends the DLC only if you have three other players to form a full group. This suggests the content is best experienced with a complete team.
Wait for sale or discount: Some advise purchasing the DLC only when it is cheap or on sale. They imply the full price may not be justified.
Session length: 24.0h.
Nostalgic Character Reimagining Fan: Tries new character variants and DLC content to mix up matches, valuing personality and novelty. Motivation: Enjoying beloved characters reimagined with new forms, flavor, and variety. Stance: buy.
Chaotic Friend-Group Party Player: Aggressive, opportunistic plays with meme or burst-damage decks, often targeting friends. Motivation: Creating chaotic, funny multiplayer moments with friends. Stance: buy.
Trap-Control Deckbuilder: Uses random trap generation, board control, and deck construction to enable trap synergies. Motivation: Building and optimizing trap-based control decks around flexible hyper cards. Stance: sale.
DLC adds two characters: The DLC is a character expansion that adds two characters, Tomomo and Yuki, with two forms each. It does not include story or system updates.
Tomomo drives DLC purchases: Many players bought the DLC specifically for Tomomo. This character was the main reason for their purchase.
Developer hides negative reviews: The developer has hidden negative reviews and banned users. This practice raises concerns about transparency and community management.
Toxic community and moderation: The community and moderation are described as toxic. This creates a negative environment for players.
DLC offers excellent value: The DLC provides excellent value for the price. Players feel it is worth the cost.