
What players like:
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Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Deep, rewarding progression system: The game features a satisfying and deep progression system. This includes permanent account-wide upgrades, character leveling, town development, and a New Game+ mode with scaling difficulty, providing a sense of continuous improvement and long-term goals.
Engaging, addictive core gameplay: The game offers engaging and addictive gameplay, whether playing solo or with friends. It combines simple mechanics with challenging content, a well-balanced difficulty curve, and tight controls, resulting in a fun and satisfying experience that keeps players coming back for more.
Varied, unique character classes: The game features multiple classes that offer unique and enjoyable gameplay experiences. Each class feels distinct, with varied attacks and playstyles, encouraging players to experiment and find their preferred character.
Great solo player experience: The game is a fantastic solo player experience, enjoyable and addictive. It's considered one of the best roguelikes available, providing a chill experience and good gameplay.
Meaningful town upgrade system: The town upgrade system adds depth to the gameplay, providing a satisfying sense of progression. Players can send resources back to town during runs to unlock permanent upgrades, making each run more productive and the game easier over time.
High early-game difficulty: The game's early stages are considered too difficult, with enemies dealing high damage and limited player invincibility. This, combined with a steep learning curve and a lack of guidance, can lead to frustration and a reliance on external resources. Some reviewers noted class imbalances that exacerbate early-game difficulty.
Frustrating and punishing mechanics: Some reviewers expressed frustration with the game's difficulty and punishing mechanics, leading to a feeling of wasted time and unfairness. The heavy meta-progression layer and reliance on RNG in boss fights further detract from the experience. These points are somewhat vague and lack specific details.
Crashes, corruption, lost progress: Several reviewers reported crashes, save corruption, and lost progress, leading to significant frustration. Some reviewers expressed disappointment with the developers due to unresolved issues and a perceived lack of commitment to the game. These issues significantly impacted the overall experience and led to negative recommendations.
Frustrating hidden button mechanic: Hidden buttons are used to gate progression, often blending in with the environment and becoming frustrating to find. This mechanic is seen as a poor design choice that disrupts the flow of gameplay and adds unnecessary tedium. The combination of hidden buttons and timed threats exacerbates the frustration.
Overly deadly and unavoidable traps: Traps are considered overly deadly and unavoidable, often leading to instant deaths and frustration. The focus on traps sometimes overshadows the combat, demanding more precision and attention than engaging with enemies. Some reviewers found trap rooms to be unfun and detrimental to the overall experience.
Dungeon crawl, upgrade, repeat.: The core gameplay loop involves dungeon crawling to collect gold and ore, which are used to upgrade the town and character. Progression is tied to replaying dungeons, upgrading, and tackling increasingly difficult New Game Plus cycles. This loop can become repetitive, requiring optimization and grinding.
Gauntlet-like roguelite dungeon crawler.: The game combines roguelite elements with Gauntlet-style arcade gameplay, featuring procedurally generated dungeons, fast-paced combat, and meta-progression. The top-down perspective and monster generators are reminiscent of classic arcade dungeon crawlers.
Resource transport incurs interest charges.: The game features a system to send resources (gold and ore) to town for character and building upgrades. Transporting gold to the main city via minecarts or level completion incurs interest charges.
Act-based structure, increasing difficulty.: The game is structured into acts or zones, each consisting of multiple floors and culminating in a boss fight. Completing a zone unlocks shortcuts to later levels in subsequent runs. New Game Plus modes increase the difficulty and introduce new enemy attack patterns.
Puzzles, traps, and hidden secrets.: Dungeons contain puzzles, traps, and hidden secrets that require strategy and quick reactions. These elements provide a break from combat and reward exploration.
Stability issues during extended play: The game exhibits stability issues, particularly crashing, when running for extended periods or when console commands are used to increase player counts. This suggests potential memory leaks or networking bottlenecks that need optimization.
Unstable netcode in certain setups: The netcode can be unstable depending on the network setup. This can lead to lag and desynchronization issues, negatively impacting the multiplayer experience.
Smooth performance, except large battles: The game generally runs smoothly with responsive controls, except when dealing with a large number of enemies. This indicates that the game's performance is well-optimized under normal circumstances, but may struggle with particularly demanding scenarios.
Highly recommended roguelite experience: The game is highly recommended, especially for fans of the roguelite genre or those who enjoyed previous Hammerwatch titles. Reviewers consistently praise its engaging gameplay, depth, and overall value, often highlighting it as a hidden gem or a must-buy.
Best enjoyed in co-op: Many reviewers emphasize that the game is significantly more enjoyable and rewarding when played with friends. The co-op experience enhances the fun, facilitates faster leveling, and helps overcome challenges, although some mention multiplayer issues.
DLC value is mixed: Some reviewers find the base game worth the full price, while opinions on the DLCs are mixed, with some recommending them and others suggesting waiting for a sale. A few reviewers felt the game wasn't worth the money even on sale.
Mods may improve experience: Some reviewers suggest using mods to address flaws like excessive grind or broken multiplayer, while others caution against mods that disrupt game balance. The need for mods to fix core issues is a significant concern.
Consult guides, optimize leveling: Some reviewers recommend consulting guides to avoid common pitfalls and suggest specific strategies for faster leveling and earning, such as upgrading the fountain and adjusting negative effects.
Extensive modding and language support: The game has strong modding support, including Steam Workshop integration and bundled modding tools. However, enabling mods often disables achievements. Community-created language packs are available, including Japanese and French.
Detailed pixel art and atmosphere: The game features a distinct old-school aesthetic with detailed pixel art, contributing to its immersive atmosphere and indie feel. The pixel graphics also allow the game to run smoothly on low-spec hardware like iGPU laptops and the Steam Deck.
Mod management and save backups: The game provides tools for modding and allows players to manage mods through profiles to avoid save corruption. It's recommended to back up save files before applying patches.
Roguelike with scaling difficulty: The game is a roguelike with procedural level generation and permadeath. New Game Plus modes primarily increase monster stats, but also enhance boss skills and add new enemy behaviors.
Endless content and flexible saves: The game allows players to save progress at any time and offers a substantial amount of content, with playthroughs potentially lasting 50-100 hours or more. The game has no upper limit to the number of playthroughs.