Cursed Treasure 2 Review Summary

Last updated: 2026-11-11
  • Excellent classic tower defense
  • Cute and fun casual gameplay
  • Colorful and well-done graphics
  • Addictive and fun gameplay
  • Save data loss and corruption
  • Final levels overly difficult
Cursed Treasure 2 header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

A cute, colorful, and addictive classic tower defense with fun casual gameplay, though save data loss or corruption and overly difficult final levels frustrate.

What players like

Excellent classic tower defense: Reviewers consistently praise the game as a classic, well-made, and highly enjoyable tower defense title with polished mechanics and satisfying gameplay.

Overall positive but vague feedback: Some reviewers give generally positive comments without specific details, calling the game okay, good, or worth playing.

Cute and fun casual tower defense: Players describe the game as cute, fun, and casual, making it accessible and entertaining for a wide audience.

Colorful and well-done graphics: The graphics are frequently praised for being colorful, cute, and well-executed, enhancing the overall visual appeal.

Addictive and fun gameplay: The game is described as incredibly addictive and fun, keeping players engaged for long sessions.

Common complaints

Save data loss and corruption: Players report that save games frequently disappear, get corrupted, or are wiped entirely, causing loss of all progress. This issue occurs randomly, upon restarting, or due to Steam Cloud sync problems, and forces players to start over.

Final levels overly difficult: Players consistently report that the last few levels (especially the last three) are excessively hard and poorly designed. This spike in difficulty feels unbalanced and makes 3-star completion nearly impossible without significant effort.

Skull currency required for late game: Many players find that later levels cannot be completed without using skulls (power-ups or spells), even with maximum upgrades. This forces grinding or purchasing skulls to progress, which feels unfair and pay-to-win.

Excessive grinding required: The game becomes very grindy, especially in later stages, requiring players to repeatedly farm skulls or resources to progress or achieve 100% completion. This grinding is seen as excessive and detracts from the fun.

Limited tower placement freedom: Tower placement is restricted by terrain, with only specific tower types allowed on each terrain. This limits strategic freedom and makes many maps feel restrictive, reducing tactical options.

Gameplay and performance

Classic tower defense gameplay: The game is widely described as a classic tower defense game with basic mechanics, multiple tower types, and waves of enemies. It is often compared to its original Flash version and retains straightforward tower defense conventions.

Skulls as currency: Skulls are collected from defeated enemies and used as currency to buy upgrades, bonuses, spells, and other perks. They are essential for progression, especially in later levels.

Three tower factions: Orc, Demon, and Undead are the three core tower types, each with distinct attack styles and upgrade paths. Terrain matching and specific building spots are tied to these factions.

Terrain-based tower placement: Towers can only be built on specific terrain types (e.g., Orc on grass, Undead on snow, Demon on desert). This restriction adds a strategic layer to placement.

Three-star rating system: Levels are rated up to three stars or a 'brilliant' rating, encouraging replayability and mastery. This is a common progression goal.

Frequent crashes lose progress: Players report constant crashes that often wipe out all progress and save files. Crashes occur at launch, during levels, and after longer sessions, sometimes requiring multiple relaunches.

Lag and frame drops: The game lags with visible frame loss and slows down frequently, especially when many enemies are on screen. Stutters occur at wave starts during 3x speed with heavy loot.

Crashes at level end: The game frequently crashes right at the end of a level or during advanced missions, which compounds progress loss. Crashes are more common on higher levels and when using 3x speed.

Frame rate is capped: Players report the game is locked to 30 FPS, with some noting a 60 FPS cap. The fixed frame rate is seen as a limitation compared to other versions.

Slow level load times: Levels take around 30 seconds to load, and loading pauses if the game is minimized. Noticeable load times and general loading issues are reported.

Recommendations

Recommended for tower defense fans: Many reviewers strongly recommend the game to anyone who enjoys tower defense games, often calling it a must-play for the genre. This sentiment appears across multiple clusters and is the most frequent positive point.

Buy only on sale: Several reviewers advise waiting for a discount, stating the game is worth buying at a reduced price but not at full price. This is a common recommendation pattern.

Worth the price: Reviewers frequently mention that the game offers good value for money, with many saying it is worth every penny or a fair investment. This aligns with the positive price-to-quality ratio noted by users.

Only for tower defense enthusiasts: Some reviewers caution that the game is only suitable for those who already like tower defense games or are collectors of old flash games, and not for a general audience. This caveat appears in multiple clusters.

Highly recommended overall: Several reviewers give a simple high recommendation without specifying genre, indicating general satisfaction. This is a broad positive sentiment.

Buying context

Community fair range: $4.99 - $7.99.

Game completion: 25.0h.

Story completion: 8.0h.

Session length: 1.0h.

Endgame: 15.0h.

Most reports describe immediate, addictive tower-defense fun powered by distinct towers and a forgiving skill progression, though grinding, repetition, and late difficulty spikes are recurring friction.

Friction: Steep learning curve; Tedious design decisions and repetitive missions; Special-currency and late-game skull grinding; Late-game difficulty spike; Loading, FPS, and crash issues; Limited strategies and luck dependence.

Player profiles

Tower Defense Genre Loyalist: Builds and upgrades towers across varied maps, compares the game with other TD titles, and values strong genre fundamentals. Motivation: Reliable classic tower-defense gameplay that satisfies genre expectations. Stance: buy.

Nostalgic Flash-Era Returner: Returns to familiar maps in short casual sessions and buys the Steam port as a nostalgia purchase. Motivation: Revisiting a childhood Flash-era favorite and supporting the developers. Stance: buy.

Casual Weekend Defender: Plays in short one-handed sessions on lazy weekends, preferring accessible challenge over hardcore optimization. Motivation: Relaxed, short, low-pressure tower-defense sessions with mild challenge. Stance: buy.

Platform notes

Steam Deck: The evidence shows a high-friction Linux/Steam Deck experience. Users report a required Proton workaround, failed save and settings persistence, broken offline mode, frequent crashes, and frame-rate problems including late-level 30fps caps. One positive report confirms Linux can work on older hardware, but the dominant feedback supports a broken rating.

Linux and Proton: The reviews show a mixed Linux picture: the native Linux build is reported to lose savegames and settings, and Proton is cited as a workaround. At the same time, one user reports running the game fine on Ubuntu with Radeon hardware, and another praises Linux support. No anti-cheat or launcher blocker is identified. Overall, the game appears playable on Linux but with workaround-level friction.

Extra review signals

Monetization: The audit finds that the reviewed Steam version is primarily a paid game with paid DLC, not a confirmed live-service cash shop. Multiple reviews state that skulls were premium or pay-to-win on mobile but are grindable on Steam, and some explicitly deny a cash shop. The main recurring complaint is endgame grind and DLC value, not confirmed real-money power. Isolated cash-shop mentions are ambiguous and contradicted by Steam-specific evidence, so they do not meet the threshold for a high monetization score.

Other review notes

Originally a Flash game: The game was originally a free Flash game available on sites like Armor Games, Kongregate, and Newgrounds, and the current version is a port or remaster.

Similar to Kingdom Rush: Many reviewers compare the game favorably to Kingdom Rush, noting similarities in gameplay and art style, and some consider it better or a clone.

Free on other platforms: The game is available for free on other websites and platforms, making the paid Steam version less appealing to some.

Available on Steam: The game is sold on Steam for a price, with some exclusive content like the last three stages, and also available on Android.

Microtransactions in free version: The free mobile version includes microtransactions, such as skulls as premium currency, while the PC version has none.