Players experience joy from positive interactions with the community, cooperative gameplay, and the emotional impact of the game's unique and imaginative concept. The wholesome family interactions, fulfilling life experiences, and the beauty of passing things on to others also contribute significantly to this emotion.
Technical issues, such as mouse problems and connection errors, along with a steep learning curve and complex crafting system, cause significant frustration. Additionally, the lack of clear objectives, unhelpful community interactions, and the presence of griefers and toxic behavior exacerbate this frustration.
The narrative elements involving death, such as the death of a mother or loved ones, and the emotional connections with characters evoke sadness. The bittersweet nature of the game, including tragic events and the emotional impact of burying loved ones, also contribute to this feeling.
Players enjoy the game due to its unique gameplay mechanics, engaging gameplay experience, and the good vibes between players. The deep gameplay mechanics and social experiment aspects also add to the enjoyment.
Disappointment stems from slow pacing, unfulfilling gameplay, and repetitive gameplay mechanics. Players also feel let down by the lack of helpful community interactions, the negative impact of recent updates, and the developer's handling of player concerns.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
4,526
Positive
3,64680.6%
Negative
88019.4%
Sales estimations
Estimated sales count
361,670
Estimated revenue
$5,421,433
Game price
$15
Review → sale ratio
Refund leakage
Refund-intent reviews
185.10%
Estimated copies lost
1,438
Estimated revenue lost
$21,556
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment Ă— Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
185.1%
Avg playtime 1h
123.4%
Avg playtime 1h
> 2h playtime
5716.1%
Avg playtime 103.7h
26675.4%
Avg playtime 81.7h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.5 rev/day
Quarterly
9.4 rev/qtr
Days covered
2,652.2 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.