Derail Valley

Last updated: 2025-12-27
  • Highly realistic train mechanics and simulation
  • Deep customization and progression systems
  • Excellent VR and non-VR support included
  • Immersive sound and visual design elements
  • Small, repetitive map design limits exploration
  • Steep learning curve frustrates new players
Derail Valley header

Emotions

Satisfaction17%Excitement15%Frustration13%Enjoyment7%Admiration4%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Overwhelmingly Positive (9/10)
Total reviews
8,444
Positive
8,15296.5%
Negative
2923.5%
Sales estimations
Estimated sales count
570,969
Estimated revenue
$22,833,050
Game price
$40
Review → sale ratio
Refund leakage
Refund-intent reviews
160.76%
Estimated copies lost
1,082
Estimated revenue lost
$43,269
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
160.8%
Avg playtime 0.7h
70.3%
Avg playtime 1h
> 2h playtime
401.9%
Avg playtime 66.7h
2,05397%
Avg playtime 111.8h

Velocity

review pace
Avg/day0.8 rev/day
Last 30d4.3 rev/day
Quarterly53.6 rev/qtr
Days covered2,527.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
2,116 total
Organic purchasers2,03396.1%
Voted up: 97%
Key activations833.92%
Voted up: 99%
Honeymoon vs endgame
Based on hours played
2,116 total
First impression0-2h492.32%
Voted up: 67%
Mid game2-10h41719.7%
Voted up: 97%
Late game10-20h35216.6%
Voted up: 99%
Endgame20h+1,29861.3%
Voted up: 98%
Steam Deck monitor
Deck vs global sentiment
0.66% of reviews
Deck satisfaction
92.9%
Global baseline 97.4%
14 Steam Deck-tagged reviews out of 8,444 total.