The emotional impact of the story, particularly the tragic elements and character deaths, resonates deeply with players. Many players feel a strong personal connection to the characters, especially Chloe, and are affected by the themes of loss, pain, and identity search.
Players find joy in the engaging storytelling, beautiful visuals, and heartwarming character relationships, particularly between Chloe and Rachel. The enjoyable gameplay, memorable scenes, and emotionally resonant writing contribute to a positive and uplifting experience.
The story and gameplay did not meet expectations for many players, with criticisms directed at the rushed ending, weak climax, and underdeveloped characters. Some players also expressed disappointment in the lack of emotional impact and the game's failure to add meaningful content to the Life is Strange universe.
Players feel a strong connection to the original game's characters and story, evoking memories of their past experiences. The game's setting, themes, and soundtrack contribute to a sense of nostalgia, reminding players of their teenage years and previous playthroughs.
The engaging storytelling, characters, and high-quality graphics, audio, and story generate excitement among players. The fascinating atmosphere, beautiful locations, and the desire to replay the original game contribute to this excitement.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
37,606
Positive
35,07793.3%
Negative
2,5296.7%
Sales estimations
Estimated sales count
2,676,410
Estimated revenue
$45,472,206
Game price
$17
Review → sale ratio
Refund leakage
Refund-intent reviews
40.41%
Estimated copies lost
285
Estimated revenue lost
$4,842
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
50.5%
Avg playtime 1.1h
60.6%
Avg playtime 0.9h
> 2h playtime
596.1%
Avg playtime 13.5h
90192.8%
Avg playtime 25.2h
Velocity
review pace
Avg/day
0.3 rev/day
Last 30d
2.7 rev/day
Quarterly
26.9 rev/qtr
Days covered
3,087.4 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.