Players are largely disappointed by the game's failure to live up to expectations as a true sequel to Bloodlines 1 or a robust RPG. Common causes include shallow RPG elements, poor combat, limited character customization, an empty world, and numerous technical issues. Many feel the game deviates significantly from the original's spirit and genre, leading to a sense of unfulfilled potential after a long wait.
Despite widespread criticism, many players find satisfaction in the game's story, atmosphere, and characters, often enjoying it as a standalone vampire action game. Positive feedback highlights engaging lore, good voice acting, fluid movement, and the power fantasy of playing an Elder Vampire. Some reviewers are satisfied because the game exceeded their low expectations, or they appreciate its unique qualities despite its flaws.
Frustration stems primarily from the game's technical issues, such as poor optimization, crashes, and a problematic save system. Players are also frustrated by the lack of core RPG elements, clunky combat, linear gameplay, and missing quality-of-life features like FOV sliders and manual saves. These issues often lead to an unplayable or unenjoyable experience, especially for PC users.
Players express enjoyment from the game's core gameplay loop, including its combat, parkour, and overall vampire atmosphere. The compelling story, interesting characters, and well-executed voice acting contribute significantly to this positive sentiment. Many find the game fun when approached as an action-adventure title, even if it doesn't fully meet RPG expectations.
Excitement is driven by anticipation for a new Vampire: The Masquerade game, especially after a long wait, and the potential for future content. Players are excited by the engaging story, spectacular combat, and the power fantasy of playing a powerful vampire. The game's atmosphere, world traversal, and the prospect of replaying with different clans also contribute to this emotion.
Verdict
Mixed
Summary
Positive 55% · Negative 45%. Score: 45 / 100
Positives:
The combat system is described as fun, dynamic, and satisfying, particularly when utilizing vampire abilities. Players also highly enjoy the fluid movement mechanics, including parkour, gliding, and leaping across rooftops, which enhance the feeling of being a powerful vampire.
Players consistently praise the game's narrative, finding the story intriguing, well-written, and full of mystery. The characters are frequently highlighted as charismatic, memorable, and well-developed, contributing significantly to the overall enjoyment and immersion.
The game excels at delivering a true Vampire: The Masquerade power fantasy. Players appreciate the deep immersion into the World of Darkness lore, the unique vampire abilities, and the feeling of being a powerful, ancient creature in a modern setting.
Reviewers are highly impressed with the game's art direction, graphics, and overall atmosphere. The detailed environments, excellent lighting, and the moody, neon-soaked Seattle setting, especially in winter, create a captivating and immersive world.
Many players view the game as a worthy successor to the original Bloodlines, often improving upon its combat and technical aspects. It is also frequently praised as a strong standalone action-RPG, especially when expectations are managed and it's not directly compared to its predecessor.
Negatives:
Players overwhelmingly criticize the game for its lack of deep RPG elements, including character customization, skill trees, inventory, and meaningful choices. Combat is frequently described as repetitive, clunky, and uninspired, often devolving into button-mashing with limited abilities and no traditional weapons.
A significant portion of feedback expresses disappointment that the game fails to live up to the 'Bloodlines' name. Players feel it lacks the depth, atmosphere, RPG mechanics, and overall spirit of the original, suggesting it should have been titled differently or released as a spin-off.
The game suffers from severe optimization problems, leading to frequent stutters, low frame rates, and crashes, even on high-end systems. Many players also report issues with the Paradox launcher, preventing them from even starting the game.
The city environment is widely criticized for being empty, static, and lacking meaningful interaction. NPCs are repetitive, have uninteresting dialogue, and contribute to a general feeling of the world being a mere backdrop rather than a living, breathing setting.
The game is perceived as failing to capture the essence of a 'Vampire: The Masquerade' game. Players feel it lacks the political depth, moral dilemmas, and effective Masquerade system of the tabletop game, often feeling more like a generic action or detective game.
Gameplay:
The game is primarily an action-adventure title with a strong emphasis on first-person melee combat, often compared to Dishonored. Players can engage in open conflict or utilize stealth, with abilities like telekinesis and various vampire powers enhancing combat and traversal. While some find combat dynamic and fun, others describe it as clunky or repetitive.
Player feedback consistently highlights that the game is not a traditional RPG, especially when compared to its predecessor, Bloodlines 1. It lacks deep RPG mechanics such as extensive character creation, inventory systems, detailed character sheets, meaningful stat progression, or complex skill trees. The focus is more on action and narrative.
Players choose a clan early on, which influences initial abilities and some dialogue. While each clan has unique passive and active skills, most abilities from other clans can be unlocked later in a single playthrough, often at a higher cost or through specific quests. This system offers some build variety but can diminish the long-term impact of the initial clan choice.
The game features a largely linear story, often described as a detective-style narrative with flashbacks and investigations. While dialogue choices exist and can influence NPC reactions, many players feel these choices have minimal impact on the overall plot or endings, leading to a predefined path.
Players control an ancient, powerful Elder vampire named Phyre, who awakens after a century-long torpor. This narrative choice justifies the character's inherent strength and lack of traditional RPG progression, as well as the absence of typical mechanics like lockpicking or hacking. The game aims to deliver an elder vampire power fantasy.
Performance:
Player experiences with game performance are highly varied, ranging from smooth gameplay on high settings to significant FPS drops and stuttering, even on powerful hardware. Many report good performance, while others struggle to achieve stable framerates.
Players frequently recommend enabling upscaling technologies like DLSS and FSR, along with frame generation, to achieve better framerates and a smoother experience, especially on higher settings.
Some players encountered problems launching the game, with freezes at startup when using the Paradox launcher. Workarounds, such as launching the game's executable directly as an administrator, were found to resolve these issues.
Despite technical hiccups, many players describe the core gameplay and combat as fluid and smooth, indicating a positive experience with the game's mechanics when performance allows.
Recommendations:
Player sentiment is highly divided, with many recommending the game only when heavily discounted (often 50% off or more) due to perceived lack of value at full price. Many players also suggest waiting for patches and bug fixes.
Despite its flaws and genre shift, the game is often recommended for fans of the Vampire: The Masquerade universe and World of Darkness lore. These players tend to appreciate the story, atmosphere, and character interactions, even if the gameplay is not what they expected.
A significant portion of the feedback emphasizes that the game fails to live up to expectations as a successor to the original Bloodlines. Players advise approaching it as a standalone title or a different genre entirely, rather than a direct continuation of the first game's RPG mechanics and depth.
Many players express hope for future patches, updates, and even community mods to address current issues, improve optimization, and potentially expand gameplay features. Some indicate they would change their review to positive if significant improvements are made.
Several reviewers compare the game's combat and stealth mechanics to titles like Dishonored, suggesting that players who enjoy that style of action-stealth gameplay might find enjoyment here, especially if they temper their RPG expectations.
Miscellaneous:
Many players feel the 'Bloodlines 2' title created false expectations, leading to disappointment as the game significantly deviates from its predecessor in gameplay and design. Reviewers suggest a different name would have led to a warmer reception.
The game's turbulent and prolonged development cycle, involving multiple studio changes, is frequently cited as the reason for its current state. Players acknowledge that the final product is a compromise, and some are surprised it was released at all.
Players expected a complex RPG akin to the original Bloodlines but found the game to be more of a narrative-driven action or adventure title, often compared to games like Dishonored or Vampyr, with limited traditional RPG elements.
The story and characters receive mixed feedback; some find them engaging and well-written, while others describe them as mediocre or inconsistent. Dialogue is noted as heavy, with some jokes being 'cringe-worthy'.
Despite other criticisms, many players praise the game for successfully capturing the dark, immersive atmosphere and lore of the Vampire: The Masquerade and World of Darkness universe, which is a significant draw for fans.