DUSK Review Summary

Last updated: 2026-06-25
  • Excellent atmosphere and set-pieces
  • Good movement mechanics and variety
  • Satisfying weapons and shooting
  • Poor level design and navigation
  • Repetitive and frustrating enemies
  • Underwhelming and anticlimactic bosses
DUSK header

Emotions

Archetypes

Hardware

Windows <8GB VRAMpositiveWindows 12-15GB VRAMpositive

Snapshot History

Positive
Negative
239
90%
70
96%
Sample precision
Helpful reviews
76%
Unhelpful reviews
24%
Protest reviews
0%
Positive points
50
Negative points
200
Gameplay points
50
Perf. points
5
Rec. points
37
Misc points
0
Point
Overall positive experience
Description
Multiple reviewers describe the game as good, addictive, and fun. They highlight a strong first impression and a cool retro style.
Importance
89%
Excellent atmosphere and set-pieces
Description
Reviewers praise the well-executed atmosphere and excellent set-pieces, noting the retro look and good texture feel.
Importance
49%
Varied level design
Description
Maps are described as varied, with decent level design and enjoyable lab levels, especially in episode three.
Importance
28%
Good movement mechanics
Description
Players appreciate the excellent character movement, including speed, crouch slide, and bunnyhopping, making the gameplay fluid.
Importance
25%
Strong first episode
Description
Multiple reviews mention that the first episode is a 10/10 experience, starting out great and being enjoyable.
Importance
24%
Excellent sound design
Description
The soundtrack and some ambient tracks are praised as great, contributing to the game's mood.
Importance
24%
Enemy design and combat
Description
Floating tumor enemy design is considered good, and enemies are decent, though combat varies.
Importance
20%
Satisfying weapons and shooting
Description
The shooting and impact feel great, with satisfying weapons that add to the combat experience.
Importance
18%
Interesting secret hunting
Description
Searching for secrets is noted as an interesting and enjoyable aspect of the game, enhancing exploration.
Importance
17%
Sword and bounce pads add variety
Description
The sword introduces varied gameplay, and bounce pads add a new dimension to movement and level traversal.
Importance
16%
Episode three redemption
Description
The mirror match at the end of episode three is seen as redeemable, and the episode has better level design and visuals.
Importance
16%
Comparisons to classic games
Description
The game is compared favorably to Dusk and Blood Fresh Supply, indicating a nostalgic appeal.
Importance
15%
Developer passion evident
Description
Reviewers note that the developer shows passion and effort, and the game has soul and potential.
Importance
15%
Visual and text clarity
Description
The game is fairly visibly-legible with a nice retro style in both normal and HD versions.
Importance
13%
Good multiplayer
Description
The multiplayer mode is highlighted as good, providing additional replay value.
Importance
9%