Arma Reforger - Rally Review Summary

Last updated: 2026-11-06
  • Enjoyable rally stages and circuits
  • Great car physics and drifting
  • Developers support modders and DLC
  • Unrealistic car physics and handling
  • Poor wheel and controller support
  • Persistent customization not saved
Arma Reforger - Rally header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

Enjoyable rally stages, satisfying drifting and modder-friendly DLC support are offset by unrealistic handling, weak wheel and controller support and unsaved customization.

What players like

Enjoyable rally stages and circuits: The rally stages and circuits are enjoyable, with a variety of courses offering different challenges and difficulties. Stages are well set and blend well into the vibe of the islands and time period.

Great car physics and drifting: Car physics feel great, with pleasant drifting and bouncing. Driving feels great even on keyboard, and force feedback is decent.

Developers support modders and DLC: The developers support and encourage modders, and buying the DLC supports good developers. The DLC adds civilian cars without powerful engines that are available without the DLC.

Polished visuals, textures, and audio: Visuals, textures, and audio are well polished. Engine and exhaust sound design sounds good, and the soundtrack is great.

Tractor is a standout vehicle: The tractor is a reason to buy the game, and rallying with a tractor is great. Players who bought it for the tractor do not regret it.

Common complaints

Unrealistic car physics and handling: Many players find the driving physics floaty, overly grippy, or arcade-like, with cars feeling magnetically stuck to the ground or bouncing like tennis balls. Force feedback is also criticized as disconnected and late.

Poor wheel and controller support: Setting up simracing gear is extremely difficult, with broken pedal binding, limited presets, and no force feedback on some bases. Controller users also face aggressive steering without proper adjustment options.

Persistent customization not saved: Players report that car customization, control settings, and ghost car preferences reset after restarting a race or after the car explodes. This forces users to redo all setup work repeatedly, which is highly frustrating.

Harsh crash and restart penalties: Crashing often results in instant death or explosion, forcing a full race restart with loading screens and loss of progress. The restart system does not heal the car or reset the track, and players must manually start the car each time.

Lack of co-driver and pace notes: The absence of a co-driver, visual or audio pace notes, and any navigational aids makes driving blind and frustrating, especially on unfamiliar stages. This is considered a basic missing feature for a rally game.

Gameplay and performance

Rally driving with medals: The game is a rally-style arcade driving experience with stage-based racing and gold medal targets. Multiple reviewers describe racing levels where medals are awarded for performance.

Vehicle customization features: Cars can be visually customized with wide body kits, spoilers, and headlights, and the driver's clothing can also be changed. Customization includes car model, paint scheme, bumper, spoiler, headlights, character, helmet, clothes, time of day, and weather.

DLC adds cars and stages: The DLC includes six stages, three cars, and a tractor, along with a new game mode. It also adds the VAZ 2101 car and rally races.

Wheel and controller support: The game supports wheel controllers with force feedback presets and an Xbox controller. Force feedback settings are found in the 'Gameplay' tab.

Menu reset functions: A menu reset returns to the start of the race, and dying triggers a hard session reset. There is also a racing scenario with a restart function.

Update freezes console players: An update caused widespread freezing for console players. The issue affects a broad group rather than isolated users, making it a high-impact stability regression.

Delayed, disconnected force feedback: Force feedback kicks in late and feels disconnected from the car. The delay reduces the sense of direct connection between wheel input and vehicle behavior.

Game script compile failure: A player reports an error stating the game script module cannot compile, blocking play. This points to a script/module loading problem that prevents the game from starting correctly.

ADDON_LOAD_ERROR session kick: A session error with an ADDON_LOAD_ERROR cause is kicking players out. The addon load failure appears to disrupt sessions and remove players unexpectedly.

Moza R5 pedal inversion issues: Pedals on a Moza R5 require inversion and reportedly have a permanent 50% deadzone. This limits usable pedal range and forces manual workarounds for wheel users.

Recommendations

Negative until Bohemia fixes issues: Some reviewers give a thumbs down until Bohemia fixes the current mess, while others cannot recommend the DLC in its current state.

Price considered fair by some: A few reviewers feel the price is fair for what is offered, while others think the current price is questionable given the DLC's state.

Hard to recommend despite issues: Some find it hard not to recommend the DLC despite the issues, while others recommend it as the most fun rally sim ever.

Recommended for Arma-style driving fans: The DLC is recommended for players who want Arma-style driving and as an arcade rally experience attached to Arma Reforger.

Arcade handling and little content: A reviewer cannot recommend the DLC in good faith due to arcade-like handling and little content, while others find it worth buying for the content.

Buying context

Community fair range: $3.99 - $5.99.

Game completion: 0.5h.

Players describe the driving and friend races on custom tracks as fun, while limited mode scope and vehicle/co-op restrictions are the main complaints.

Friction: game mode feels limiting; DLC vehicles locked in multiplayer for non-buyers; no co-op co-driver or AI co-driver option; lack of a multiplayer component.

Player profiles

Control-Tuning Time Trial Driver: Solo time-trial driving with customized controls, learning from crashes and chasing clean fast runs. Motivation: Mastering vehicle handling and control setup to earn gold medals and push speed. Stance: buy.

Co-Op Co-Driver Roleplayer: Co-op driving where one player drives and another calls turns from the map, with AI co-driver as a fallback. Motivation: Rally teamwork and immersion through co-driver pacenotes and shared navigation. Stance: buy.

Multiplayer Access Advocate: Multiplayer sessions with mixed DLC ownership, expecting vehicles and modes to work together across the group. Motivation: Fair, unrestricted multiplayer use of DLC vehicles and modes. Stance: no buy.

Other review notes

DLC Content Overview: The DLC adds new cars, rally stages, and a tractor, though some vehicles are just civilian versions with less powerful engines. It also includes skins and clothing.

Low Price and Value: The DLC is sold at a low price, but some say it's only worth it to support the creators. Compared to Arma 3 Karts, it is more expensive and offers fewer features.

Comparisons to Other Games: The review title compares it to Forza Horizon and GTA6. Driving controls are tuned like Arma driving, and the sense of consequences is comparable to driving in Reforger with squadmates' lives on the line.

Developer and Modding Support: The developers help and encourage modders. This DLC supports the road to Arma 4.

DLC Attached to Reforger: The DLC is attached to Arma Reforger. It contains six stages.