
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
A hilarious, creative co-op romp with Workshop custom sounds, best with friends, but broken scoring and widespread bugs hold it back.
Best with friends: Players repeatedly emphasize that the game is most fun and hilarious when played with friends, often laughing together. The social aspect is the core appeal for many reviewers.
Hilarious and laugh-inducing: Many reviewers describe the game as extremely funny, often causing laughter until they cry. It is a primary source of entertainment and amusement.
Creative and promising concept: The core idea of imitating sounds and the overall concept are frequently praised as fun, innovative, and full of potential. Reviewers find the premise itself worth exploring.
Workshop and custom sounds: Steam Workshop support allows players to download and create custom sound packs, greatly extending the game's content and replayability. This feature is highly valued.
Chaotic fun and sabotage: The ability to sabotage other players and the resulting chaotic moments are highlighted as key sources of entertainment. Random penalties and interference keep rounds lively.
Broken scoring system: Numerous reviews describe the scoring as random, inaccurate, and illogical, with good performances receiving zero points and poor performances scoring high. This is the most frequently cited issue and severely undermines the game's core mechanic.
Widespread bugs and glitches: Players report the game is full of bugs, glitchy, and janky, to the point of feeling like malware. These issues appear across many clusters and affect overall stability and playability.
Poor voice recognition accuracy: The voice recognition AI often fails to detect voices correctly, leading to frustration and unfair scoring. This issue is closely tied to the broken scoring system.
Multiplayer and lobby connectivity failures: Players cannot join friends, connect to lobbies, or experience constant disconnections during matches. This makes multiplayer essentially unplayable for many.
Scoring awards zero for correct sounds: Players report that accurately imitating or repeating a sound often yields zero points, even when done correctly. This specific bug is a major source of frustration.
Sound-based scoring system: The game evaluates the sounds players make and awards points, often rating them out of 100 using AI recognition. This core mechanic drives gameplay and competition.
Multiplayer with friends: Players can join lobbies with friends for matches, often supporting up to five players. The social aspect creates laughter and fun group experiences.
Custom sound pack support: Players can create, upload, and download custom sound packs via Steam Workshop. An in-game tool allows adding custom audio content.
Voice imitation mechanics: The game involves mimicking voices and sounds using microphone input. Players record and imitate characters or noises to earn points.
Scoring compares performances: The scoring system rates and compares players' imitations and sounds. Points are awarded based on how well sounds match targets.
Microphone and audio problems: Many players report that the microphone does not work in lobbies or during matches, and some audio interfaces are not detected. Others experience latency, unclear audio, and cutting out during performances.
Crashes and unexpected termination: Players frequently experience crash-to-desktop bugs, game freezes on exit requiring task manager, and multiplayer timeouts. Some also encounter Steam failing to end the process, forcing a restart.
Connection and lobby problems: Constant disconnections from the lobby and server issues prevent connecting or playing, with some players needing many attempts to join a game. Latency and lag are also reported.
General bugginess and poor optimization: Multiple reports describe the game as very buggy, working badly, and poorly optimized, especially when replaying.
Freezes in settings and start: Players report unresponsive freezes when opening settings or starting a game, which severely impacts usability.
Not worth buying at current price: Multiple clusters criticize the game's price-to-value ratio, stating it is not worth the money or only worth a minimal cost. Some advise waiting for a sale or a gift.
Do not buy, save your money: Several clusters contain direct warnings to avoid purchasing the game, suggesting buyers save their money and time. These recommendations often cite bugs, slop, and poor value.
Recommend despite negatives: Contrasting with negative reviews, some players still recommend the game, often for its fun factor with friends or at a low price. They suggest taking a chance despite criticism.
Avoid in current state: Several clusters advise against buying or recommending the game at this time due to server state, lack of players, or language barriers. They suggest waiting for improvements.
Refund requests and returns: A number of reviewers mention requesting or intending to request a refund, with some specifying within two hours or after minimal playtime. This indicates significant dissatisfaction.
Community fair range: $0.00 - $1.00.
Game completion: 1.0h.
Session length: 0.5h.
Endgame: 0.5h.
The game is reported as fun immediately when played with friends, driven by social interaction, unpredictability, and humor. Solo or base-game play and limited mechanical depth are recurring friction, and some players report fast boredom, especially without Workshop content.
Friction: Requires friends to reach the intended fun; Minor bugs at first; Boring base game without Workshop content; Lacks broader mechanical depth; Round limit of 7; Can get boring fast or feel not worth the price.
Unlock drivers: Playing with friends; Enthusiastic commitment to silly impressions; Random online players enhancing the experience; Workshop extra content; Working around early bugs.
Casual Friendslop Socializer: Private group sessions with friends, focusing on jokes, silly voices, and social interaction over winning. Motivation: Laughing with friends and sharing funny voice and noise moments. Stance: buy.
Audio Pack Creator: Spends more time in the audio pack editor than in matches; wants better pack management and selective audio playback. Motivation: Shaping the game's humor by creating and curating custom audio packs. Stance: sale.
Quality-and-Depth Critic: Scrutinizes scoring, judging, balance, and technical polish; expects depth beyond casual party chaos. Motivation: A fair, mechanically sound multiplayer experience where skill and effort are rewarded. Stance: no buy.
The only evidence available for Windows systems with less than 8GB VRAM comes from a single negative report, so performance on this cohort appears problematic.
Windows <8GB VRAM: negative. The one included report on a 6GB VRAM Windows 11 machine is not recommended, with the player calling later rounds too annoying and asking for performance improvements.
Linux and Proton: The available feedback does not confirm any Linux/Proton breakage. It presents the game as unverified for Steam Deck and notes possible uncertainty around microphone-dependent features and online functionality, while stating that Proton might still run the game itself. There is no evidence of launch crashes, anti-cheat/DRM blockers, or required Proton tweaks, so Linux compatibility remains plausible but unconfirmed.
AI-Generated Content Criticism: Several reviewers criticize the game for using AI-generated content, including flags and visual style. One notes the developer used an AI tool to create the game in a week, and others compare it unfavorably to AI like GPT.
Community and Developer Support: There is an active community, including French and Russian communities, though the Russian community lacks a flag. The developer is extremely reactive and fixes issues quickly, and is responsive on Discord.
Steam Workshop Extends Game Life: Many reviewers highlight that the Steam Workshop allows community-made sound packs, which significantly extend the game's lifespan. Extra content is available through the Workshop, and it provides additional audio beyond the base game's sounds.
Game Compared to Other Titles: Reviewers compare the game to other titles such as Book of Ra, a free Roblox game, the Nintendo DS version, Minecraft Verity mod, JackBox, and Choicer Voicer. Some say they would rather play those alternatives.
Pricing and Value Concerns: Some reviewers consider the price a waste of money, while others find it a little high for what the game is worth. It is sold for $6 on Steam, and one reviewer found it worth the entertainment value.