
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Fun four-player co-op with simple, humorous action and a cute art style, though repetitive combat, slow movement, long cooldowns, lag, and crashes hold it back.
Robust co-op support: The game features cooperative play for up to four players, supporting both online and local co-op throughout the entire campaign. Many players highlight the flexibility of playing with friends on one PC or across the internet.
Solo and multiplayer flexibility: The game can be enjoyed alone or with up to four players, both online and offline. This versatility makes it suitable for various playstyles and group sizes.
Simple and fun gameplay: Many users describe the game as having simple yet enjoyable mechanics that are easy to pick up. It is often characterized as a fun, quick-to-understand experience.
Humorous content: Reviewers appreciate the game's humor, noting funny moments and a good amount of comedic touches throughout. The humor adds to the overall enjoyment.
Pleasing graphics and effects: The visual presentation receives consistent praise, with players noting great graphics, pleasant effects, and a good overall look. The sound design is also mentioned positively.
Repetitive gameplay and story: Players frequently note that the game becomes repetitive quickly, with the story and overall gameplay loop feeling monotonous. This is a widespread issue that affects long-term engagement.
Slow character movement: Many reviewers complain that the main character moves very slowly, making exploration and general gameplay tedious. Carrying objects further exacerbates the slowness.
Repetitive and shallow combat: Combat is often described as repetitive, simplistic, and lacking depth, with players citing button-mashing, long cooldowns, and a lack of variety in tactics. This leads to boredom and a stale experience.
Long ability cooldowns: Skill cooldowns are perceived as excessively long, forcing players to wait between actions and making combat feel sluggish. This issue is tied to the overall pacing problems.
Laggy and buggy multiplayer: Multiplayer is plagued by severe lag and synchronization issues, often making it unplayable. Progression resets and desyncs further ruin the cooperative experience.
Co-op up to four players: The game supports co-op play for up to four players both online and locally. This includes couch co-op and online multiplayer options.
Action RPG hack-and-slash: The game is a top-down action RPG with hack-and-slash combat, similar to Diablo and Torchlight. It features dungeon crawling and isometric perspective.
Combat with attack and block: Combat involves attacking enemies and blocking their attacks. Players can use weapons and skills, but environment objects may obstruct hits.
Limited skill slots and skills: There are 10 skills available, but only 3 can be equipped at a time on hotkeys. Skills are unlocked every 2 levels and can be upgraded independently.
Multiple difficulty settings: The game offers multiple difficulty levels that can be adjusted at any time. This provides flexibility for different player skill levels.
Performance is generally stable: Many players report stable performance, with no technical issues encountered, and the game runs well on low-end PCs and GNU/Linux. Some note very high framerate and no bugs in over 20 hours.
Multiplayer lag is severe: Many players report significant lag issues in multiplayer, with one player being about 30 seconds behind, making it impossible to finish the first map. Co-op desync also causes one player's movement to lag about five seconds behind.
Crashes occur frequently: Several reviews mention that the game keeps crashing, with some specifying crashes in chapter 3. This indicates a recurring stability issue.
Glitches and freezes at specific points: Players experienced glitches and freezes at the Ancient Gate, and the game hangs when approaching the carpenter. These are specific points where the game becomes unresponsive.
Lag when dragging stones: Dragging stones causes lag, which can disrupt gameplay. This is a specific action that leads to performance issues.
Not recommended by some: A number of reviewers do not recommend the game due to various issues, including lack of depth, bugs, and poor value.
Good for non-gamers and kids: The game is accessible for casual players, children, and families, making it ideal for co-op with inexperienced gamers.
Wait for a sale: Many reviewers recommend purchasing only at a discount, with some avoiding full price. This applies to various versions and DLC.
Recommended for casual co-op: Many find it enjoyable for cooperative play, especially with friends or family, focusing on fun and simplicity.
Positive overall sentiment: Many reviewers highly recommend the game and find it enjoyable.
Community fair range: $10.00 - $20.00.
Game completion: 34.0h.
Story completion: 10.0h.
Session length: 9.0h.
Quest Hunter often starts as light, approachable fun, especially in co-op, but many players report that the loop turns repetitive and tedious after the first 30 minutes to a few hours. It lands best for casual co-op groups who accept simple combat and grinding.
Friction: Repetitive combat, enemies, dungeons, and quests; Difficulty spike requiring grinding after about 1 hour; Slow movement and tedious backtracking; Co-op sync and lag problems; Unintuitive interface and no tutorial; Progression blockers and crashes.
Unlock drivers: Playing in co-op makes repetitive elements less noticeable and adds social enjoyment; Upgrades can hook players with a sense of growth; Steady progression and stronger enemies refresh the loop; Co-op working adds excitement despite tougher mobs; Simple mechanics suit casual or inexperienced players.
Casual Co-op Socializer: Local or online co-op questing, puzzle solving, looting, and casual dungeon crawling. Motivation: Sharing a light, approachable action-RPG adventure with friends or a partner. Stance: sale.
Achievement Completionist: Efficient run planning, guide-assisted choice management, and achievement cleanup across solo or co-op. Motivation: Completing achievements and reaching 100% completion. Stance: sale.
Chill Solo Explorer: Solo exploration, casual fighting, puzzle solving, and relaxed looting. Motivation: Unwinding through simple exploration and stress-free combat. Stance: buy.
Steam Deck: Steam Deck and Linux compatibility are generally solid, with users reporting excellent performance and no stability issues. The main technical barrier is inconsistent controller support: the store page claims full controller support, but at least one user found unbound buttons and poor default bindings, requiring manual setup. There is no evidence of external launchers, anti-cheat errors, unreadable UI, or crashes. The experience is playable but may require controller configuration tinkering.
Linux and Proton: The filtered reviews contain only Linux-specific praise: the game runs flawlessly on Ubuntu and the Linux version is described as excellent. There is no evidence of Proton tweaks, launch failures, anti-cheat blockers, performance problems, or graphical issues. Linux compatibility friction is minimal.
Short game length: The game is generally short, with playtimes ranging from about 4 to 15 hours, and about 20 to 30 hours for 100% achievements. Completing side quests extends playtime to around fifteen hours.
Co-op and multiplayer support: The game supports both local and online co-op for up to 4 players, with progress synchronized to the host. Players can bring their character to solo mode without losing items or level. However, online co-op has many players using passwords, and there is no domestic Chinese server, which may limit connectivity for some.
Indie development background: Developed by 2 Zombie Games, a small indie studio based in Moscow, the game was crowdfunded on Indiegogo but failed to reach its goal. It was in early access for a while before its March 2019 release.
Comparisons to Diablo and Torchlight: The game is frequently compared to Diablo and Torchlight ARPGs, often described as a simplified or dumbed-down version. Some call it a kiddy version of Diablo/Path of Exile, while others note it draws inspiration from classic dungeon crawlers.
Pricing and value: The standard price is around $20, which some find expensive relative to the content, but others say it is justified for the type of gameplay and often discounted. The game is also available on sale.