Players frequently cite the combat system as shallow, unfair, or poorly balanced, with many describing it as tedious, trivial, or unfun. Technical issues like frequent crashing, softlocking, and unpolished mechanics (e.g., unclear Karta/Bleed systems, jarring mix of old/new content) exacerbate frustration, alongside pacing problems like long cutscenes, repetitive gameplay, and information overload.
The game often fails to meet expectations due to unpolished execution, such as broken battle systems, underwhelming story developments, or lack of meaningful improvements in updates. Players express letdown over wasted potential, anticlimactic endings, and a decline in quality from the original to the remake, particularly in narrative coherence and character development.
Players admire the game’s artistic vision, including its unique soundtrack, visuals, and ambitious storytelling. The developers’ dedication and passion for refining the game over time—despite criticism—are also praised, with many recognizing it as a cult hit or work of art, particularly for its depth, sincerity, and meta-narrative elements.
The game’s postmodern themes, engaging narrative, and revamped combat system (e.g., I.V update) generate excitement, especially for players drawn to its thought-provoking or surreal storytelling. Initial trailers, music, and experimental gameplay mechanics (e.g., card-based battles) also spark enthusiasm, particularly when aligned with personal tastes.
Players find satisfaction in the game’s improved mechanics, story delivery, and character arcs (e.g., Alex’s development), particularly after updates like I.V. Completing the narrative, piecing together its complex themes, or enjoying the emotional payoff of the conclusion are common highlights, alongside performance improvements (e.g., PC optimization).
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
1,238
Positive
96477.9%
Negative
27422.1%
Sales estimations
Estimated sales count
90,114
Estimated revenue
$1,801,379
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
82.52%
Estimated copies lost
582
Estimated revenue lost
$11,634
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
82.5%
Avg playtime 1.3h
103.1%
Avg playtime 1h
> 2h playtime
7824.5%
Avg playtime 39.9h
22269.8%
Avg playtime 62.9h
Velocity
review pace
Avg/day
0.1 rev/day
Last 30d
0.7 rev/day
Quarterly
9.7 rev/qtr
Days covered
2,543 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.