Transport Fever

Last updated: 2026-02-16
  • Complex transport network management
  • Variety of transport modes
  • Visually impressive graphics
  • High complexity and steep learning curve
  • Performance issues with large cities
  • Non-intuitive user interface
Transport Fever header

Emotions

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
10,792
Positive
8,98683.3%
Negative
1,80616.7%
Sales estimations
Estimated sales count
788,749
Estimated revenue
$23,654,583
Game price
$30
Review → sale ratio
Refund leakage
Refund-intent reviews
51.93%
Estimated copies lost
365
Estimated revenue lost
$10,946
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
51.9%
Avg playtime 0.8h
20.8%
Avg playtime 1.1h
> 2h playtime
4818.5%
Avg playtime 183.4h
20478.8%
Avg playtime 347.6h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d0.5 rev/day
Quarterly9 rev/qtr
Days covered3,380.6 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
259 total
Organic purchasers21482.6%
Voted up: 79%
Key activations4517.4%
Voted up: 84%
Honeymoon vs endgame
Based on hours played
259 total
First impression0-2h83.09%
Voted up: 38%
Mid game2-10h3714.3%
Voted up: 59%
Late game10-20h2610.0%
Voted up: 69%
Endgame20h+18872.6%
Voted up: 87%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 79.5%
0 Steam Deck-tagged reviews out of 10,792 total.