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Review evidence
Fun, satisfying incremental loop with charming humor and multiple endings, short and chill, but repetitive shallow gameplay, tedious mine clicking, and broken saves with crashes spoil it.
Fun incremental game: Many reviewers describe the game as a fun, well-made incremental or idle game with clever ideas and secrets. It is often called a good little game that is enjoyable for short sessions.
Short and chill experience: The game is short, relaxing, and doesn't take much time, making it perfect for in-between moments or a quick chill run. It has an end and an objective, so it doesn't overstay its welcome.
Satisfying progression system: Players find the progression very satisfying, with a well-measured pace and a constant sense of unlocking, improving, or optimizing. The progression system is described as inventive and keeps players hooked.
Charming and humorous: The game features absurd humor that fits the premise, a charming fantasy setting, and a cute story. The characters have personality, and the overall tone is feel-good and amusing.
Multiple endings and story: The game offers two different endings and contains lore secrets and a story. The plot is small but interesting, and multiple endings encourage experimentation.
Repetitive and lacking depth: The gameplay is almost entirely pot smashing with little variation, and mechanics become stale quickly. Many find it too short, with skill trees and other content losing purpose after a few rounds.
Mine minigame is tedious: The mine minigame is slow, grindy, isolated, and not rewarding, often taking an hour for paltry rewards and feeling meaningless past a secret achievement. Many players find it a chore and question its inclusion.
Poor guidance and confusing mechanics: The game does not explain key mechanics like prestige or how to achieve certain endings, leaving players confused and frustrated. Hidden content is vague without guides, and some actions are counterintuitive.
Save system broken and buggy: The save and exit button freezes the game and does not save, causing progress loss. There is no autosave, and some players lost hours of progress or had to restart entirely.
Prestige system is dull and punishing: Prestige involves boring multipliers, scarce points, and resetting soul fragments each time. It requires revisiting all previous locations and replaying dialogues without a skip option, making the loop feel like a chore.
Core incremental gameplay loop: The game is primarily an incremental/clicker game where players smash pots to collect gold, buy upgrades, and unlock new areas. Progression follows a familiar reset-based loop with prestige mechanics.
Prestige and rebirth mechanics: A prestige system resets progress for permanent upgrades, often tied to sacrificing gnomes or reincarnation. Souls and abilities earned through rebirth carry between runs.
Gnome hiring and automation: Players hire gnomes that automatically smash pots to generate gold. Gnomes require upgrades to improve efficiency and reduce issues like sleeping or stealing.
Mining minigame with progression: The game includes a separate mining segment where players click ore for gold and dig for hidden ladders to descend floors. It features 100 levels and an autoclick upgrade for automation.
Multiple endings and secrets: The narrative branches into multiple endings depending on player choices and timing. Hidden content and secrets encourage exploration beyond the main goal.
Save and exit freezes game: Multiple reports indicate that pressing the save and exit button causes the game to freeze. This is a consistent issue across at least two user reports.
Frequent crashes in short time: One user reported the game crashing 5 times within approximately 30 minutes, indicating severe instability. This suggests a high frequency of crashes for some players.
Game fails to launch post-fix: After an attempted fix, the game would not launch at all. This indicates that the fix may have introduced new launch issues.
Random crashes reported: Players have experienced random crashes during gameplay. This issue appears in one cluster but is a critical stability concern.
Audio failures occur repeatedly: Users have reported that the game audio fails multiple times during play. This disrupts the gaming experience and suggests an audio system bug.
Recommended for idle game fans: Multiple reviewers recommend the game for players who enjoy idle and incremental games, citing engaging progression and exploration. It appeals to those seeking a basic incremental experience with dark humor and pixel-art fantasy.
Good value at low price: Several reviewers consider the game well worth its low asking price, with some only recommending purchase on sale. The general sentiment is that the game offers acceptable value for the cost.
Not recommended by some players: A number of reviewers do not recommend the game, citing lack of idler mechanics, better alternatives, or overall disappointment. Some mention negative experiences and low ratings.
Guide: use autoclicker for mine: A reviewer advises using an autoclicker in the mine and avoiding the autoclick upgrade. For ability points, invest in breaking doors and the first five free dwarves, and starting with over 100M is good for soul farming.
Achievement bug troubles completionists: Reviewers report an unfixed achievement bug that prevents 100% completion, making the game not recommended for completionists. The obscure 100% route further discourages full completion.
Community fair range: $10.00 - $20.00.
Game completion: 8.0h.
Story completion: 4.0h.
Session length: 1.0h.
Endgame: 4.5h.
Greedy Greedy Gnomes starts as an addictive incremental RPG with satisfying early progression, but becomes repetitive and idle-heavy later, especially in the endgame.
Friction: repetitive resource loops; idle-heavy pacing; slow number ticking every 30-60 minutes; tedious 100 levels without assistance; boring prestige multipliers; endgame progression lacking purpose.
Chill Incremental RPG Player: Casual idle and incremental play, enjoying steady late-game resource generation. Motivation: Relaxing progression and accumulating resources with light RPG flavor. Stance: buy.
Progression Depth Seeker: Optimizing progression, chasing achievements, and seeking more rewarding late-game loops. Motivation: Deep, challenging, and rewarding incremental progression. Stance: no buy.
Price-Conscious Deal Hunter: Evaluating the game based on price-to-content ratio before committing. Motivation: Getting good value for money. Stance: sale.
Short Completion Time: Players report completing the game in about 4-8 hours, with 100% achievement taking around 5-10 hours. This indicates a concise experience that may feel too brief for some.
Save Bug Fixed: A savegame bug that caused progression loss was reported in earlier reviews but has been fixed by the developer in subsequent updates. Players now experience stable saving.
Appropriate Pricing: The game is sold at a low asking price (6000 won), and the content volume feels appropriate for the price. This makes it a reasonable purchase for the amount of gameplay offered.
Lack of Guidance for 100%: The game provides no in-game guidance for achieving the 100% ending route, requiring players to figure out vague puzzles on their own. This can make completion more difficult without external help.
Pacing and Idle Mechanics: The pacing is alright with no true lulls if you idle during some sections, though leaning heavily into the idle aspect might add a few more hours. This suits players who enjoy incremental gameplay.