The Town of Light Review Summary

Last updated: 2026-06-28
  • Story based on real events
  • Immersive atmosphere and voice acting
  • Multiple endings and choices
  • Walking speed too slow
  • Walking simulator with minimal gameplay
  • Unclear objectives and navigation
The Town of Light header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

An immersive real-life story with multiple endings, but suffers from a painfully slow walking speed, minimal gameplay, and unclear navigation.

What players like

Story based on real events: The story is praised for being based on true events, which adds authenticity and depth. Clusters 1, 3, and 7 highlight its real-world inspiration and historical accuracy.

Immersive atmosphere and voice acting: The game's atmosphere is highly immersive, with great voice acting and audio that contribute to the engagement. Clusters 9, 10, and 17 highlight these elements.

Realistic depiction of mental institutions: The game provides an authentic and sensitive look at mental illness and asylum history. Clusters 3 and 19 highlight the educational and realistic portrayal.

Excellent soundtrack and music: The soundtrack is described as beautiful, sad, and perfect, enhancing the game's atmosphere. Clusters 4 and 16 note the high quality of the music.

Multiple endings and choices: Players appreciate the multiple endings and branching storylines that depend on choices, adding depth and replay value. Clusters 8 and 11 mention this nonlinear narrative.

Common complaints

Walking speed too slow: Players consistently complain that the walking speed is excessively slow, with no option to run or sprint, making traversal feel tedious, especially in large open areas. This is the most frequently mentioned issue.

Walking simulator with minimal gameplay: Many reviews describe the game as a walking simulator with very little engaging gameplay beyond walking, reading notes, and interacting with objects. The lack of puzzles, mechanics, or challenge makes it feel shallow.

Unclear objectives and navigation: Players frequently report confusion about what to do, where to go, or what objects are interactable. The game lacks clear indicators or signposting, leading to frustrating aimless wandering.

Depressing and dark story: The story is noted as extremely depressing, sad, and dark, with heavy traumatic content. While some may appreciate the tone, others find it relentlessly heavy and suffocating.

Short game length for price: The story is very short (2-4 hours), and players feel the price of 19 USD is too high for such limited content. This price-to-length ratio is a common complaint.

Gameplay and performance

Primarily a walking simulator: Players consistently describe the game as a walking simulator focused on exploration with minimal gameplay challenge or action. The experience centers on moving through environments rather than combat or chase sequences.

Branching narrative with choices: The game features a branching story where player choices affect the narrative and dialogue, leading to different paths and multiple endings. This choice system is a core gameplay mechanic that encourages replayability.

Simple puzzles and interactive elements: Gameplay includes simple puzzles and environmental interactions without complex mechanics. The focus remains on story and exploration rather than challenging gameplay.

Exploration in real asylum setting: Players explore an abandoned psychiatric hospital, often based on a real-world location, creating an atmospheric horror experience. The environment is central to the narrative and immersion.

Story told through documents and flashbacks: The narrative unfolds via memories, diary entries, documents, and flashbacks found during exploration. This method delivers the psychological story without heavy exposition.

Inconsistent frame rate: Frame rate issues occur during certain scenes, with inconsistency across different hardware configurations, impacting gameplay smoothness.

Launch and crash issues: Multiple clusters report launch failures, crashes, and error messages, often requiring command-line fixes or workarounds, especially on Intel 10th gen CPUs.

Good optimization for some: A minority of players report smooth performance at high settings (e.g., 60fps at 4K on GTX 1060, 120fps with occasional drops), indicating variable optimization across systems.

Overheating and performance: The game can cause PC overheating up to 102 degrees Celsius and trigger GPU overwork leading to display signal loss, indicating poor optimization.

Low GPU usage: GPU usage is reported as only 15-30% with variable CPU usage and VRAM, suggesting a bottleneck or optimization issue in the game's engine.

Recommendations

Emotional and impactful experience: Despite criticisms, many reviews highlight the emotional weight, impact, and memorable nature of the experience, calling it worth playing for the story and emotions.

Not for sensitive or casual players: Multiple warnings indicate the game contains disturbing, dark, and triggering themes, especially around mental health, abuse, and despair. It is not recommended for the faint-hearted, those with depression, or younger audiences.

Psychological and historical appeal: The game appeals to those interested in psychological themes, historical narratives, and the dark history of mental institutions. It is seen as educational and thought-provoking.

Buy on discount recommended: Many reviews suggest buying the game only if it is on sale, deep discount, or at a low price, as the full price may not be justified.

Lacks engaging gameplay: Several reviews note the game lacks gameplay depth, action, or traditional mechanics, making it unsuitable for those seeking engaging or fun gameplay.

Buying context

Community fair range: $5.00 - $10.00.

Game completion: 5.0h.

Story completion: 3.5h.

The game starts with tedious slow movement and repetitive interactions, but after an unspecified point the pacing improves significantly, making it more engaging for patient players.

Friction: no run button causing slow movement; repetitive gameplay; lifeless interactive portions; boring exploration and basic puzzles; clunky mechanics.

Unlock drivers: patience with deliberate pacing; engagement with the psychiatric story theme.

Player profiles

Psychological Story Explorer: Slow, immersive exploration; reads documents and listens to narration; focuses on atmosphere and emotional resonance rather than action. Motivation: To experience a poignant, thought-provoking story about mental health and historical injustices. Stance: sale.

Gameplay-Critical Wanderer: Prefers games with puzzles, objectives, and frequent input; becomes frustrated by minimal interaction and slow exploration without clear progression. Motivation: To be engaged by active gameplay mechanics and meaningful interactions. Stance: deep sale.

Platform notes

Steam Deck: Based on user feedback, the game exhibits significant technical issues on Steam Deck: it requires workarounds to launch on certain CPUs, suffers from poor optimization leading to crashes (black screen), and has mixed reports of Proton compatibility. While some users report functional controls and graphics, the overall stability is compromised.

Linux and Proton: The single available Linux/Proton review reports consistent launch failures under default Proton settings, with a forum solution mentioned but not validated. The evidence points to a game that requires tinkering to start, placing it in the 'Tinkering Required' tier.

Extra review signals

External guides: The Town of Light forces players to seek external walkthroughs and analysis sites to navigate its environments and understand its story, causing frustration especially for those who prefer self-guided discovery. The primary barrier is instructional: players need guidance on quest progression and hidden narrative elements.

Other review notes

Request for achievement guide: A player suggests including a full achievement guide to help others complete all in-game achievements.