WE ARE FOOTBALL 2027 Review Summary

Last updated: 2026-09-18
  • Rich customization and creative mode
  • Improved transfer negotiations
  • Faster weekly progression
  • Minimal changes from predecessor
  • Poor new player onboarding
  • Financial struggles in new clubs
WE ARE FOOTBALL 2027 header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
54
Positive
4787.0%
Negative
713.0%
Sales estimations
Estimated sales count
3,671
Estimated revenue
$73,383
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
611.32%
Estimated copies lost
408
Estimated revenue lost
$8,156
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
611.3%
Avg playtime 0.5h
59.4%
Avg playtime 1h
> 2h playtime
23.8%
Avg playtime 9.4h
4075.5%
Avg playtime 7.9h

Velocity

review pace
Avg/day43.6 rev/day
Last 30d1.8 rev/day
Quarterly0 rev/qtr
Days covered1.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
53 total
Organic purchasers5094.3%
Voted up: 84%
Key activations35.66%
Voted up: 100%
Honeymoon vs endgame
Based on hours played
53 total
First impression0-2h2037.7%
Voted up: 70%
Mid game2-10h2954.7%
Voted up: 93%
Late game10-20h35.66%
Voted up: 100%
Endgame20h+11.89%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 84.9%
0 Steam Deck-tagged reviews out of 54 total.