Catch Meow If You Can Review Summary

Last updated: 2026-11-01
  • Fun and chaotic with friends
  • Cute cat co-op premise
  • Exhilarating parkour levels
  • Final level far too hard
  • No checkpoints in final parkour
  • Attic race brutally difficult
Catch Meow If You Can header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
82
Positive
7389.0%
Negative
911.0%
Sales estimations
Estimated sales count
5,435
Estimated revenue
$43,426
Game price
$8
Review → sale ratio
Refund leakage
Refund-intent reviews
11.20%
Estimated copies lost
66
Estimated revenue lost
$527
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
11.2%
Avg playtime 0.4h
1012%
Avg playtime 1.2h
> 2h playtime
89.6%
Avg playtime 4.1h
6477.1%
Avg playtime 4.6h

Velocity

review pace
Avg/day35.9 rev/day
Last 30d2.8 rev/day
Quarterly0 rev/qtr
Days covered2.3 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
83 total
Organic purchasers6375.9%
Voted up: 94%
Key activations2024.1%
Voted up: 75%
Honeymoon vs endgame
Based on hours played
83 total
First impression0-2h1821.7%
Voted up: 94%
Mid game2-10h6375.9%
Voted up: 87%
Late game10-20h22.41%
Voted up: 100%
Endgame20h+00.00%
Voted up: 0%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 89.2%
0 Steam Deck-tagged reviews out of 82 total.