Players are primarily frustrated due to a plethora of bugs, glitches, and performance issues that disrupt gameplay. Additionally, difficulties in multiplayer functionality, such as server connection issues and the inability to play with friends, contribute significantly to this frustration. Game balance issues and clunky controls further exacerbate the problem, making the game less enjoyable and sometimes unplayable.
The game's unique and humorous gameplay dynamics, including chaotic situations and funny character behaviors, provide a source of amusement for players. Many find the game's concept and physics entertaining, leading to enjoyable and memorable moments, especially when playing with friends.
Players express disappointment due to the game's decline in quality over time, with numerous bugs and lack of updates. The game's potential is often seen as ruined by these issues, leading to a lack of content and repetitive gameplay. Additionally, the game's high price and poor execution of interesting concepts contribute to this sentiment.
Joy is primarily derived from the fun and humorous gameplay experiences, especially when playing with friends and family. The chaotic and comedic nature of the game, along with unique gameplay elements, creates enjoyable and memorable moments for players.
Players are excited by the game's variety of actions and items, as well as the freedom to explore and interact within the game world. The chaotic and comedic gameplay, along with the discovery of secrets and unique gameplay experiences, contributes to this excitement.
Core metrics
Core business metrics
Steam review mix, revenue model, and refund leakage.
Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
31,385
Positive
25,07079.9%
Negative
6,31520.1%
Sales estimations
Estimated sales count
2,391,935
Estimated revenue
$23,895,431
Game price
$10
Review → sale ratio
Refund leakage
Refund-intent reviews
32314.12%
Estimated copies lost
24,617
Estimated revenue lost
$245,924
Review pace
Statistical analysis
Sentiment vs playtime and velocity signals.
Sentiment × Playtime
review counts
Bucket
Neg
Pos
≤ 2h playtime
32414.2%
Avg playtime 0.8h
43919.2%
Avg playtime 1h
> 2h playtime
1586.9%
Avg playtime 7.2h
1,36659.7%
Avg playtime 17.1h
Velocity
review pace
Avg/day
0.6 rev/day
Last 30d
5.9 rev/day
Quarterly
46.1 rev/qtr
Days covered
3,710 days
Audience segments
Who is reviewing
Buyer mixes, lifecycle phase, and Steam Deck signals.