
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Highly enjoyable PvE and PvP content: Players consistently praise the game's PvE and PvP mechanics, describing them as fun, well-balanced, and engaging. The combat system, class design, and overall gameplay loop are highlighted as standout features, even in the game's early access state. The blend of PvE and PvP (PvX) is particularly noted for its intentional and satisfying design.
Nostalgic and refreshing MMO experience: The game is frequently compared to classic MMOs like *Vanilla World of Warcraft*, *Lineage*, and *ArcheAge*, with players praising its old-school feel, grind-based progression, and focus on community. The game is seen as a refreshing alternative to modern MMOs, offering a sense of adventure, challenge, and player-driven depth.
Strong foundation and significant improvements over time: The game is frequently commended for its solid foundation, consistent updates, and noticeable improvements across alpha phases. Players appreciate the developer's responsiveness to feedback, regular polish, and the game's evolution in systems, UI, and content. The pace of development and the vision for the future are seen as highly promising.
Rich and dynamic world design: The game world is described as visually stunning, immersive, and alive, with detailed environments, dynamic reactions to player actions, and a sense of scale. Features like node growth, player-driven politics, and evolving cities contribute to a unique and engaging sandbox experience.
Deep and rewarding crafting system: The crafting system is highlighted as a standout feature, offering depth, variety, and meaningful progression. Players appreciate the integration of crafting with gathering, economy, and combat, as well as the ability to create gear that surpasses loot drops. The system is described as addictive and well-explained.
Unpolished alpha state with severe bugs: The game is widely criticized for being in an unfinished alpha state, with frequent crashes, performance issues (e.g., stutters, frame drops), and numerous bugs (e.g., caravans falling through the map). Players feel the game lacks polish, resembles outdated graphics, and is not ready for release despite its high price and long development time.
Account linking and login failures: Players faced significant obstacles at launch due to mandatory Steam account linking via an external website, which was frequently down or unresponsive. Many were unable to access the game for hours (e.g., 4–8 hours) due to 504 errors, timeouts, or failed account creation, leading to frustration and accusations of poor launch preparation.
Excessive queue times and server instability: Launch was marred by brutal queue times (e.g., 3–8 hours) and unstable servers, with players often kicked back to queues after crashes or errors. The multi-layered queue system (launcher, server, location) exacerbated delays, and some players reported losing characters or progress due to server issues.
Unfinished combat and targeting issues: Combat is described as soulless, floaty, and lacking feedback, with targeting systems (e.g., tab-targeting, action camera) feeling unresponsive or buggy. Players report issues like abilities not interrupting attacks, manual attacks sticking to unintended targets, and melee combat feeling ineffective or visually broken.
Broken promises and missing content: After nearly 10 years of development, the game is accused of failing to deliver on core promises (e.g., 2 continents, dynamic cities, dungeons, arenas). Key systems like crafting, resource gathering, and class variety are less than 20% implemented, leaving the game feeling barebones and far from its original vision.
Grind-heavy MMO with PvP focus: The game emphasizes grinding mechanics, including mob farming, crafting, and resource gathering, alongside large-scale PvP and group-based progression. Players note that solo play is possible but limited, as group dynamics and guild interactions are central to the experience. This design appeals to hardcore MMO fans but may deter casual players.
Ocean and naval gameplay: The ocean is a significant part of the world, featuring ships, dangerous sea zones, and PvP risks for caravans transporting goods. Naval combat and exploration add depth to the sandbox experience but are currently underdeveloped in alpha.
Early access alpha stage: The game is currently in alpha/early access, with ongoing development, bug testing, and feedback collection. Players acknowledge that mechanics and features are subject to change, and the experience may be rough or incomplete. This context is critical for understanding current limitations.
Dynamic world with player-driven systems: The game features a Node System where player actions shape the world in real-time, including town development, political governance, and economic markets. Wildlife and settlements react dynamically to player behavior, creating a living, evolving sandbox environment.
Tab-target combat with action elements: Combat blends traditional MMO tab-targeting with action-based mechanics like dodging, parrying, and stamina management. The system is responsive but can feel clunky in crowded areas, particularly for landing the first hit. The trinity (tank/DPS/healer) is required for group content.
Poor optimization and performance issues: Players report inconsistent performance, with some experiencing poor optimization even on mid-to-high-end PCs, while others note improvements after developer fixes. Performance on minimum system requirements is particularly problematic, even on low settings.
Improved performance and stability post-launch: After initial issues, players noted improvements in performance, stability, and smoother gameplay. Launch and login times have reduced, and the game runs well for many users, especially in less crowded areas.
Server instability under high load: Server crashes, login failures, and connection instability were reported during peak times, particularly on launch day. High player volume overwhelmed the servers, leading to lost progress and unplayable conditions for some.
Scheduled maintenance disruptions: Players experienced disruptions due to scheduled maintenance, which is a standard part of game development but can temporarily impact access and gameplay.
UI scaling issues in high resolutions: A minor but notable issue is the launcher appearing too small in 4K resolution, which affects usability for players with high-resolution displays.
Wait for stability or full release: Many reviewers suggest waiting for the game to stabilize, fix launch issues, or reach full release before purchasing. This is particularly emphasized for players who prioritize a smooth or complete experience over early access participation.
Alpha state suitability varies: The game is recommended for players who enjoy early access, alpha, or beta MMOs and are comfortable with bugs, grinds, and potential wipes. However, it is advised against for those seeking a polished or finished experience. The feedback highlights a divide in player expectations based on their tolerance for incomplete games.
Price and value expectations: Reviewers debate the game's value in its current state, with some suggesting it is worth the price for alpha access (e.g., $15–$20) while others argue it is overpriced until further development. The $45 price point for two years of access is seen as a 'steal' by some, but only if expectations are managed.
Strong potential but needs time: Reviewers frequently mention the game's potential to become a standout MMO with more development time. They express excitement for future updates and improvements, though this sentiment is often tied to patience for long-term development.
Niche appeal for MMO enthusiasts: The game is highly recommended for fans of specific MMO subgenres, such as old-school, grind-heavy, or PvP-focused MMOs. Players outside these niches may find the experience less appealing, especially in its alpha state.
Early access expectations vs. reality: Players had mixed reactions to the game's early access state. Some defended the developers, noting that early access inherently involves instability, queues, and bugs. Others criticized the launch for failing to meet basic functionality expectations, comparing it unfavorably to other MMOs. The debate highlights differing tolerance levels for alpha-stage issues.
Long-term community investment: A subset of players demonstrated deep investment in the game, with some backing it since Kickstarter or playing for thousands of hours across alpha phases. These players often defended the game's potential, citing its nostalgic appeal and the developers' transparency. Their feedback reflects a strong emotional and financial stake in the project's success.
Pricing and crowdfunding model: The $50 alpha price tag sparked debate. Some viewed it as a reasonable crowdfunding contribution to support development, while others felt it was excessive for an unstable early access product. The discussion reflects broader questions about the ethics and value of early access monetization.
MMO launch norms and comparisons: Players frequently compared the game's launch issues to those of other major MMOs (e.g., WoW, FFXIV), noting that queues and bugs are common during early access or launch phases. Some argued that the community's impatience was unjustified, while others felt the developers should have been better prepared. This reflects broader industry trends in MMO launches.
Game's long-term development timeline: Players acknowledged that the game is years away from full release, with some estimating 2-3 more years of development. This tempered expectations for some, while others expressed concern about the game's ability to deliver on its ambitious roadmap. The feedback highlights the challenges of sustaining long-term MMO development.