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Review evidence
Despite a stamina system that hampers play and rushed buggy DLC, the large volume of creative mechanics and enjoyable story make it worthwhile only on sale.
DLC improved after update: Players report that the recent update significantly improved the DLC, making it more enjoyable and worth the purchase. Specific improvements include easier fishing, faster stamina restoration, and more fair currency gain.
Great content volume: Players note that the DLC offers a large amount of content, justifying the price and providing days of gameplay. It's described as like a second game with plenty to explore.
Creative unique mechanics: Players highlight the unique mechanics like equipment, multiple heroes, party system, posse, and recruitable monkeys as fun and creative. These mechanics make the game feel very different and challenging.
Enjoyable story mode: The story mode is appreciated for being cute, simple, and unique, adding a new single-player campaign to the tower defense game. The story is seen as a charming addition.
Fishing minigame enjoyed: The fishing minigame is frequently highlighted as a fun and nice bonus, with players particularly enjoying it after the update. It provides a relaxing side activity.
Stamina system ruins gameplay: The stamina mechanic is widely criticized for forcing real-time waiting at campfires and fishing spots, slowing pacing, and artificially extending playtime. Players find it poorly designed, likening it to free mobile games, and it significantly reduces engagement.
DLC feels rushed and buggy: The DLC is described as rushed, unpolished, and lacking thoughtful design, with bugs like invisible character portraits and incorrect music. Players feel it was made in very little time and not worth the money.
Fishing and Quickdraw are tedious: Fishing and Quickdraw minigames become hours of grinding, with reaction-time mechanics that are annoying and tedious. Fishing is also extremely barebones and yields too little currency, making it a frustrating source of income.
Balance and fairness issues: The game's balance is poor, with mechanics that feel punishing and unfair, especially in the Quickdraw minigame where there is no way to make it easier. Losing encounters also results in significant currency penalties, compounding frustration.
Price is too high: The game and DLC are considered overpriced relative to the content offered. Players feel the price is exorbitant and not worth the money given the quality and amount of content.
Stamina system tied to campfires: The game introduces a stamina system that requires players to return to campfires to recover stamina. Cluster 19 adds that stamina drains faster with higher tier tower upgrades, reinforcing the campfire dependency.
Fishing minigame provides income: Fishing is a prominent minigame that serves as a stable source of in-game currency and is available to play. It is one of the main minigames alongside Quickdraw, offering an alternative way to earn money.
Stamina forces varied gameplay: The stamina mechanic encourages players to alternate between tower defense and other activities such as fishing, camping, or resting at campfires. This design pushes players to engage with different systems between rounds, though some find it restrictive.
Frontier DLC open world: The Frontier DLC presents an open-world hexagonal tabletop tower defense mode, featuring an overworld for travel and story. It combines traditional tower defense maps with exploration and narrative elements.
Bananite is the currency: The game uses Bananite as its currency, earned through missions, fishing, and hunting Bloons. Players use Bananite to recruit towers, upgrade them, and purchase items, making it central to progression.
Optimization issues across platforms: Players report crashes on low-spec hardware, poor optimization, and lag on mobile in certain areas and late game. These performance problems hinder gameplay experience.
DLC bugs and missing assets: DLC content suffers from bugs like invisible character portraits and incorrect music during the demo quest on the overworld map. Players also report many other bugs in the DLC, indicating a need for fixes.
Visual glitches and animation bugs: Text boxes and NPC animations exhibit visual glitches, and the quick draw minigame has buggy graphics. These issues affect immersion and polish.
General lag and framerate drops: Some users experience slight lag, while others note no lag in the trial version but encounter performance issues later. This suggests inconsistent optimization depending on system or stage.
Buy only on sale: Multiple reviewers advise purchasing the game or DLC at a discount rather than full price, citing high cost relative to content. This is a common sentiment across clusters.
Do not recommend DLC: Many reviewers outright do not recommend the DLC in its current state, either due to bugs, balance, or content dissatisfaction. This is a strong negative signal.
Not worth full price: Reviewers emphasize that the content does not justify the full retail price, reinforcing the sale recommendation. This is a consistent theme.
Avoid entirely: A few reviewers suggest avoiding the DLC completely, even with a discount, due to fundamental issues or lack of value. This is a more extreme stance.
Await future updates: Some feedback suggests waiting a few months for patches or substantial updates before trying the game again. This indicates hope for improvement but current dissatisfaction.
Community fair range: $10.00 - $14.00.
Game completion: 150.0h.
Story completion: 8.0h.
The game is widely reported as tedious and boring from the start, with no evidence of a later enjoyable phase; players stop playing early due to frustration.
Friction: tedious fishing minigame; slow walking speed; repetitive gameplay; stamina hinderance; slow progression; grind for bananite.
Grind-Weary Casual: Prefers casual progression and core TD gameplay, avoids tedious minigames and artificial time-wasting. Motivation: Enjoying the game without excessive grind and punishing mechanics. Stance: no buy.
Strategy Optimizer: Focuses on team building, permanent upgrades, and min-maxing rosters; tolerates grind as part of strategic depth. Motivation: Optimizing team compositions and long-term progression through upgrades. Stance: sale.
Veteran Elite Challenger: Seeks top-tier challenges and mastery; critically analyzes balance, consistency, and mechanic fairness. Motivation: Finding well-designed, consistent difficulty that rewards skill and strategic depth. Stance: no buy.
Monetization: The reviewed feedback focuses solely on the pricing and value of a paid DLC expansion. There is no evidence of microtransactions, pay-to-win mechanics, loot boxes, or any predatory monetization. While some players consider the DLC overpriced, others appreciate the free updates and integration. The monetization model remains a one-time purchase, scoring within the fair range.
Updates improved the DLC: Several updates, notably Update 54, have improved the DLC, addressing issues and adding features based on community feedback. While one update added very little, others made significant positive changes, increasing the DLC's value.
Compared to Rogue Legends: Many reviewers compare this DLC to the previous Rogue Legends DLC, with mixed opinions. Some find Rogue Legends better and fresher, while others consider this DLC more enjoyable or at least comparable in quality.
DLC is paid content: The DLC is a paid expansion with substantial content, but its cost is a point of contention among reviewers. Some feel the price is justified by the amount of content and replay value, while others consider it too high for the value offered.
Narrative and story elements: The DLC includes a story about Sandy Town and its inhabitants, but the plot is considered unremarkable and similar to quest dialogue. The dialogue is not spoken, and the lore sometimes feels like piecing together FNAF lore. Suggestions include alt endings and dialogue options.
Has potential for greatness: The DLC shows promise, especially in its early content, and could become great with regular updates. Some reviewers hope for future improvements, similar to how Rogue Legends improved over time.