HAM: The Game

Last updated: 2026-03-07
  • Great for playing with friends and fun gameplay.
  • Unique and humorous interactions with good design.
  • Variety in maps and layouts with initial potential.
  • Multiplayer player count and technical issues.
  • No save progress feature and maps too large.
  • Physics, mechanics problems, and progress reset issues.
HAM: The Game header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
61
Positive
5285.2%
Negative
914.8%
Sales estimations
Estimated sales count
3,919
Estimated revenue
$31,313
Game price
$8
Review → sale ratio
Refund leakage
Refund-intent reviews
69.84%
Estimated copies lost
386
Estimated revenue lost
$3,084
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
69.8%
Avg playtime 0.5h
1118%
Avg playtime 1h
> 2h playtime
34.9%
Avg playtime 3.2h
4167.2%
Avg playtime 8.7h

Velocity

review pace
Avg/day16.2 rev/day
Last 30d2 rev/day
Quarterly0 rev/qtr
Days covered3.8 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
61 total
Organic purchasers4268.9%
Voted up: 81%
Key activations1931.1%
Voted up: 95%
Honeymoon vs endgame
Based on hours played
61 total
First impression0-2h2642.6%
Voted up: 77%
Mid game2-10h2947.5%
Voted up: 90%
Late game10-20h58.20%
Voted up: 100%
Endgame20h+11.64%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 85.2%
0 Steam Deck-tagged reviews out of 61 total.