Supreme Commander 2

Last updated: 2026-04-03
  • Highly praised and enjoyable gameplay experience.
  • High replay value and long-term enjoyment.
  • Large-scale battles with many units involved.
  • Smooth performance and good optimization.
  • Inferior to its predecessor, Supreme Commander 1.
  • Limited unit variety and smaller maps.
Supreme Commander 2 header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
12,782
Positive
11,27688.2%
Negative
1,50611.8%
Sales estimations
Estimated sales count
885,268
Estimated revenue
$11,499,631
Game price
$13
Review → sale ratio
Refund leakage
Refund-intent reviews
203.26%
Estimated copies lost
1,385
Estimated revenue lost
$17,991
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
203.3%
Avg playtime 1h
40.7%
Avg playtime 0.7h
> 2h playtime
7912.9%
Avg playtime 301.8h
51183.2%
Avg playtime 241.9h

Velocity

review pace
Avg/day0.1 rev/day
Last 30d1.4 rev/day
Quarterly8.8 rev/qtr
Days covered4,510.1 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
614 total
Organic purchasers43070.0%
Voted up: 82%
Key activations18430.0%
Voted up: 89%
Honeymoon vs endgame
Based on hours played
614 total
First impression0-2h345.54%
Voted up: 32%
Mid game2-10h12520.4%
Voted up: 82%
Late game10-20h8614.0%
Voted up: 79%
Endgame20h+36960.1%
Voted up: 90%
Steam Deck monitor
Deck vs global sentiment
0.49% of reviews
Deck satisfaction
66.7%
Global baseline 83.9%
3 Steam Deck-tagged reviews out of 12,782 total.