Players felt satisfied by the game's excellent value for its price, coupled with a smooth and rewarding progression system that often culminated in a feeling of becoming powerful. The overall polished design, technical stability, and simple, pleasant, and linear gameplay experience also contributed significantly to this positive emotion.
Disappointment primarily stemmed from the game's short length, often feeling too brief for its price point and lacking substantial end-game content or build variety. Players also felt let down by superficial progression choices and the game's failure to deliver on expected features for its genre, such as true idle mechanics or impactful upgrades.
Frustration arose from extremely slow or grindy progression, often compounded by linear and unimpactful upgrades that made character development feel meaningless. The absence of crucial quality-of-life features, like auto-retry or improved sound settings, and technical issues such as game crashes, also significantly contributed to player annoyance.
Players found enjoyment in the game's fun, simple, and engaging casual gameplay loop, often described as 'cozy' or 'soothing'. The polished experience, rewarding progression systems, and comfortable controls also contributed to a highly entertaining and often addictive time sink.
Joy was frequently expressed due to the game's overall fun and chill nature, enhanced by vibrant aesthetics and the satisfying experience of effortlessly demolishing enemies. The abundance of unlocks and a sense of constant progression further amplified this positive feeling.
Verdict
Mixed
Summary
Positive 65% · Negative 35%. Score: 35 / 100
Positives:
Players overwhelmingly found the game to be a fun, engaging, and relaxing experience, perfect for casual sessions or multitasking. Its low price point coupled with generous content and a clear ending made it feel like excellent value, encouraging replayability. Smooth pacing meant no excessive grinding, keeping the experience enjoyable.
Players reported a highly polished experience with virtually no bugs or crashes encountered during gameplay. The game runs smoothly even on modest hardware, ensuring a stable and uninterrupted experience.
The game's visuals are consistently described as nice, vibrant, and aesthetically pleasing. The art direction effectively prioritizes clarity and charm, contributing to a visually readable and enjoyable environment without relying on spectacle.
The game's design, particularly its hover-based attack system, allows players to comfortably play while engaging in other activities like watching videos. This eliminates click fatigue and, combined with a clean interface, makes for a very accessible and relaxed experience.
The game is recognized as an excellent entry in its genre, drawing favorable comparisons to 'Keep on Mining!'. It offers more refined systems and better resource balancing, making it a preferred choice for players familiar with similar titles.
Negatives:
Players report that the game's pacing is too slow, especially in the beginning and mid-game, quickly becoming a tedious grind. Progression often feels imperceptible or stalls, leading to boredom and a lack of satisfaction from advancing through stages.
Despite being marketed as an 'idle' game, it lacks essential quality-of-life features such as auto-retry, auto-start, or a proper pause function. This forces constant manual input, detracting from the idle experience and causing frustration.
Combat encounters are criticized for being repetitive, featuring a lack of enemy variety (e.g., 'same blue slimes') and uninteresting boss mechanics. The automatic advancement of stages also removes the satisfaction of quickly defeating weaker enemies.
Players frequently cite the game's short length (5-10 hours) and lack of replayability or end-game content as major disappointments. Many feel the price is too high for the limited content, especially without a prestige system common in the genre.
Players have experienced critical bugs including game freezes, crashes, and the loss of saved progress. These severe issues directly impact player motivation and trust in the game's stability.
Gameplay:
Players consistently report completing the game, including 100% achievements (and platinum), within 5-8 hours. The gameplay is described as simple, casual, and linear, with roguelite elements in its mechanical execution, requiring little creativity or planning.
The game is characterized as an idle or incremental type, but uniquely requires player input, particularly in mid-game and for manual progression. It blends elements of clickers, auto-battlers, and action RPGs, often described as a 'pointer game' where players hover to defeat enemies.
The primary gameplay revolves around repeatedly defeating slimes by hovering the mouse, collecting money, and using it to upgrade character stats, companions like an archer, and unlock talents in a skill tree. Systems converge on efficient slime eradication, with manual combat being efficient early on and ricocheting arrows adding to the combat.
The game features a straightforward progression system where players consistently get stronger, earn more currency, and unlock talents in a skill tree. This involves upgrading characters, companions (like the archer), and gems, with a clear path to max out before the final encounters and quick post-clear enhancements.
Players are required to manually initiate new rounds, which can feel repetitive and has led some to use external tools like mouse clickers to automate resource accumulation. The absence of an auto-restart feature impacts quality of life.
Performance:
Players experienced significant FPS drops (to 20-30 from a maximum of 180) during the late game, particularly when reaching high kill counts around the 45k mark. This indicates a performance bottleneck related to prolonged play or high entity counts.
The game reportedly fails to run correctly on the Steam Deck when the screen size is set too large. This points to a compatibility or rendering issue specific to the Steam Deck's display settings.
A reviewer noted that the game's default volume is appropriately tuned for background play. This suggests the audio levels are well-managed and not intrusive when multitasking or playing casually.
Recommendations:
Many players strongly recommend the game, finding it enjoyable, addictive, and satisfying. It receives high ratings (8/10, 9/10) and is particularly recommended for fans of incremental or progression-driven indie action games, with some expressing intent to wishlist it.
Some reviewers raise concerns about the game's progression balance and a potential lack of engaging end-game content, leading to conditional recommendations. There is interest in future updates, suggesting that current limitations could be improved.
Miscellaneous:
Many players express strong interest in future content updates, DLC, and continued development. They specifically hope for features like an endless mode, prestige system, guilds, team fights, and challenges to extend replayability beyond the current game length. This indicates high engagement and willingness to continue supporting the game.
Some players, identifying as Idler gamers, have specific expectations regarding idle mechanics or a more active style, finding the current hybrid state less ideal. There's also a suggestion that complaints about a lack of build variety might stem from a misunderstanding of the game's intended design rather than an actual flaw.
Players desire specific quality-of-life enhancements such as more convenient restart options, an auto-run feature, clearer guidance on starting a new game, and ultrawide monitor support. These additions could significantly improve the user experience.
The extensive material collection is acknowledged as a core part of the game's challenge. However, players also note that it takes 2-3 hours to build up momentum, implying a slow initial progression curve.
The game is noted for its strong resemblance to 'Keep on Mining.' This comparison could inform potential players and set expectations.