We Gotta Go

Last updated: 2026-04-16
  • Humor and creativity throughout the gameplay.
  • Fun and enjoyable multiplayer experience.
  • Good value for the price.
  • Unique and interesting game concept.
  • Lack of content and depth overall.
  • Short and boring gameplay at times.
We Gotta Go header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
120
Positive
8974.2%
Negative
3125.8%
Sales estimations
Estimated sales count
8,196
Estimated revenue
$81,878
Game price
$10
Review → sale ratio
Refund leakage
Refund-intent reviews
2319.17%
Estimated copies lost
1,571
Estimated revenue lost
$15,694
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
2319.2%
Avg playtime 0.9h
5747.5%
Avg playtime 1.3h
> 2h playtime
86.7%
Avg playtime 2.6h
3226.7%
Avg playtime 3.8h

Velocity

review pace
Avg/day58.4 rev/day
Last 30d4 rev/day
Quarterly0 rev/qtr
Days covered2.1 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
120 total
Organic purchasers8671.7%
Voted up: 72%
Key activations3428.3%
Voted up: 79%
Honeymoon vs endgame
Based on hours played
120 total
First impression0-2h8772.5%
Voted up: 74%
Mid game2-10h3327.5%
Voted up: 76%
Late game10-20h00.00%
Voted up: 0%
Endgame20h+00.00%
Voted up: 0%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 74.2%
0 Steam Deck-tagged reviews out of 120 total.