Incredicer

Last updated: 2025-11-29
  • Enjoyable, relaxing experience offers great value.
  • Immersive dice visuals and audio enhance gameplay.
  • Upgrade systems provide meaningful progression.
  • Gameplay is short, repetitive, and shallow.
  • Hybrid idle/active gameplay centered on dice rolling.
  • Late game becomes passive and unengaging.
Incredicer header

Emotions

Satisfaction30%Disappointment16%Frustration9%Joy8%Hope7%
Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Very Positive (8/10)
Total reviews
370
Positive
33189.5%
Negative
3910.5%
Sales estimations
Estimated sales count
27,256
Estimated revenue
$73,319
Game price
$3
Review → sale ratio
Refund leakage
Refund-intent reviews
92.43%
Estimated copies lost
663
Estimated revenue lost
$1,783
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment × Playtime

review counts
BucketNegPos
≤ 2h playtime
92.4%
Avg playtime 1h
51.3%
Avg playtime 1h
> 2h playtime
308.1%
Avg playtime 6h
32788.1%
Avg playtime 5.4h

Velocity

review pace
Avg/day192.9 rev/day
Last 30d12.4 rev/day
Quarterly0 rev/qtr
Days covered1.9 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
371 total
Organic purchasers36598.4%
Voted up: 89%
Key activations61.62%
Voted up: 100%
Honeymoon vs endgame
Based on hours played
371 total
First impression0-2h4211.3%
Voted up: 79%
Mid game2-10h31284.1%
Voted up: 91%
Late game10-20h154.04%
Voted up: 87%
Endgame20h+20.54%
Voted up: 100%
Steam Deck monitor
Deck vs global sentiment
1.62% of reviews
Deck satisfaction
50.0%
Global baseline 89.5%
6 Steam Deck-tagged reviews out of 370 total.