Incredicer

Last updated: 2025-11-29
  • Enjoyable, relaxing experience offers great value.
  • Immersive dice visuals and audio enhance gameplay.
  • Upgrade systems provide meaningful progression.
  • Gameplay is short, repetitive, and shallow.
  • Hybrid idle/active gameplay centered on dice rolling.
  • Late game becomes passive and unengaging.
Incredicer header

Emotions

Satisfaction30%Disappointment16%Frustration9%Joy8%Hope7%

Timed cohorts

Switch between playtime slices of churn risk.

Refund churn

Risk snapshot

Fast read on churn risk and the loudest complaints.

67.7% PrecisionNov 27, 2025 → Nov 29, 2025
Total revenue at risk
$1,783

~$1,032 per day

Modeled from refund-intent reviews

Most dangerous issue
Repetitive progression & upgrades

Design · 33.3% of risk

Churn driver breakdown

Weighted by churn risk

$1,783
Design
Technical
64.9%$1,158
35.1%$626
Issue map

Complaint treemap

Normalized churn drivers sized by volume; click to inspect a cluster.

Issue treemap
Design · 66.7% share
Technical · 33.3% share
Issue · Design
Repetitive progression & upgrades
Share of issues
33.3%
Primary region
China
Detected from language cues
Anger level
Frustrated
Average sentiment intensity