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Gameplay feedback:
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Review evidence
The praised base game shines with megastructures and most bugs fixed, yet the DLC offers strong value but is broken, unplayable, and bugs persist.
DLC offers strong value: Many reviewers consider the DLC worth its price, citing solid content, endgame additions, and improvements after patches. It is frequently described as a good purchase that brings meaningful value to the game.
Most bugs have been fixed: Reviewers report that many bugs have been resolved and that they rarely encounter issues. The game is now generally stable and free of noticeable problems.
Base game highly praised: The base game itself is widely enjoyed and recommended, with reviewers calling it awesome, great, and a delight. It remains a strong experience even without the DLC.
Megastructures are a highlight: Megastructures are frequently praised as interesting, cool, and impressive. Building and upgrading them adds a fun challenge and enhances the endgame experience.
DLC shows great potential: Reviewers see promise in the DLC's concept, especially the Megatech ideas and interesting mechanics. They believe it has room to grow and could become even better in the future.
DLC is broken and unplayable: The DLC is a buggy, unstable mess that often fails to load, detect, or function properly. Many players report crashes, missing content, and inability to access DLC features.
Game is full of bugs: Both the base game and DLC suffer from a large number of bugs, glitches, and stability issues. Players frequently encounter crashes and other problems.
Multiplayer is broken and crashes: Multiplayer is barely functional, with constant crashes, desync, and connection issues. Many players cannot play co-op at all, especially after patches.
DLC is excessively grindy: The DLC requires astronomical amounts of grinding for resources, with little reward or positive feedback. It is tedious and unrewarding, especially for solo players.
DLC adds no meaningful content: The DLC lacks story content and does not enhance the main game. Many feel it adds nothing of value and is not worth purchasing.
DLC adds buildable megastructures: Cluster 1 and Cluster 2 both describe the DLC as adding large-scale buildable structures, including megastructures such as the Compound Terminal, Orbital Platform, Bio-Dome, and Museum. These additions provide substantial endgame construction options.
Automation of resources and production: Cluster 6, Cluster 11, Cluster 16, and Cluster 17 discuss automation as a key mechanic, both in the base game and expanded in the DLC. It includes automating resource extraction, production lines, and interplanetary logistics.
Multiplayer and co-op supported: Cluster 3 and Cluster 21 highlight that the game supports multiplayer and co-op, including cross-platform play. However, co-op with players who do not own the DLC can cause bugs.
Biodome automates plant cultivation: Cluster 4 and Cluster 9 describe the Biodome as an automated facility for planting, harvesting, and storing resources, with features like auto seeders, harvesters, and fertilizer suppliers. It includes multiple planting fields and slots for different seed types.
Orbital Platform provides orbital base: Cluster 7, Cluster 13, and Cluster 14 describe the Orbital Platform as a DLC structure that can be placed in orbit around any planet, providing a flat area with infinite soil for building a base. It can also be moved between planetary orbits.
Multiplayer crashes and instability: Multiplayer sessions suffer from constant crashes, desync, and disconnections. Players often crash when joining friends or when near each other.
Frequent random crashes: Players experience random crashes to desktop, often multiple times per session, with no clear trigger. Some crashes occur within minutes of launching the game.
Performance drops after update: The DLC and recent updates have caused significant FPS drops, lag spikes, and overall performance degradation, even on high-end systems. Some players experience frame rates dropping from 200-300 FPS to 70-100 FPS.
DLC causes frequent crashes: Many users report that installing the DLC leads to frequent crashes, including on startup, during gameplay, and when joining friends. The DLC is also linked to save corruption and instability.
Game won't launch or start: Many users report that the game fails to start, crashes on startup, or gets stuck on the cover art. This often occurs after installing the DLC or updates.
General DLC not recommended: Many reviewers advise against purchasing the DLC overall, citing disappointment, poor quality, and disconnection from the base game. The DLC is often labeled not worth the money or time.
Wait for fixes or discounts: Several reviewers recommend holding off on purchasing the DLC until bugs are fixed or until it is on sale. Specific suggestions include waiting until early 2026 or until System Era resolves issues.
Not worth money or time: A recurring complaint is that the DLC is not worth the financial investment or the time required. Players explicitly call it a waste of money and time.
Not recommended for beginners: The DLC is considered unsuitable for new players or beginners, as it may be overwhelming or not enjoyable without prior experience. Reviewers advise against buying it for newcomers.
Recommended for Astroneer fans: Fans of Astroneer who have completed the base game and want more content may find the DLC worthwhile. It provides new motivation and is recommended for dedicated players.
Community fair range: $20.00 - $30.00.
Session length: 2.0h.
Endgame: 10.0h.
For most reporting players the DLC never reaches a fun state: it is described as an unrewarding grind with high resource costs, bugs, and broken co-op. A minority value late-game Megatech goals, but this does not establish a consistent time-to-fun point.
Friction: Extreme grind and resource costs; Unclear instructions and tutorial; Bugs, crashes, and save bricking; Broken multiplayer/co-op; Late-game gating and costs too high for early/mid-game; Tedious automation and mission log.
Veteran Endgame Completionist: Completes core quests, builds large endgame bases, manages long-term saves, and evaluates DLC as post-endgame progression. Motivation: To see a long-invested base game receive meaningful, stable endgame content that respects hundreds of hours of progress. Stance: no buy.
Co-op Crew Player: Plays multiplayer, often on dedicated servers or as a non-host, coordinating bases and progression with friends. Motivation: To build and explore with friends in a stable shared world. Stance: no buy.
Automation & Logistics Tinkerer: Uses transport networks, resource management, large bases, and automation structures; compares Astroneer to factory-building games. Motivation: To optimize resource flow and build automated systems that reduce manual grinding. Stance: sale.
Steam Deck: The reviews do not directly mention Steam Deck launcher or Proton tweaks, but they report frequent crashes, reproducible interaction crashes, save corruption risk, multiplayer or guest crashes, and poor optimization after updates. Under the scoring criteria, frequent crashes place the experience in the Broken range, even without evidence of external launchers or anti-cheat problems.
Monetization: The user reviews focus on the paid Megatech DLC being buggy, undercooked, and gated behind heavy in-game resource grind. They do not describe real-money microtransactions, paid gacha, loot boxes, battle passes, paid power, paid convenience items, or currency obfuscation. The complaints are about traditional DLC quality, DLC price/content value, and in-game progression costs, which cannot by themselves raise the predatory monetization score above 20.
Paid DLC Pricing Concerns: The DLC is a paid addition with free and paid components, priced separately from the base game, and includes paid cosmetics. Some players feel it does not justify its cost, though others find it inexpensive relative to the base game.
Endgame-Focused Content: The DLC is positioned for end-game and experienced players, adding content like megastructures designed for late-game progression. It caters to those who enjoy grinding and automation.
Buggy and Unfinished State: The DLC launched with many bugs and felt unfinished, though some issues were fixed. At the time of writing, the content is not in a good state.
New Megastructures and Buildings: The DLC introduces megastructures, space stations, biodomes, museums, orbital platforms, and other construction content. However, it does not add new gameplay mechanics beyond construction.
Adds New Content and Playtime: The DLC adds new content to the base game and extends playtime by at least 10 hours. It is sold as additional content and represents a fundamental update to the core game.