
What players like:
Common complaints:
Gameplay feedback:
Performance notes:
Recommendations:
Other player notes:
Review evidence
Physics-based building sandbox encourages creativity and is greatly improved by updates, but the annoying seeker bot, afterthought survival mode, and performance issues plus instability drag it down.
Update greatly improved game: Recent updates have significantly improved the game in all aspects, reviving it and making it feel like a whole new experience.
Encourages creativity and building: Many highlight the insane amount of creativity allowed, with endless freedom to build, invent, and engineer contraptions.
Graphics noticeably improved: Reviewers note that graphics have improved noticeably, looking much better and more pleasant.
Great and fun game: Players widely consider the game great, very fun, and one of the best games ever.
Promising game with potential: Some reviewers see the game as promising with huge potential and creative possibilities.
Seeker bot is annoying: The Seeker bot is described as an invincible, purposeless hazard that destroys player builds and forces players to shelter until it passes. It cannot be turned off or killed, adding only frustration.
Survival mode feels like afterthought: Survival mode no longer feels like a real survival experience and is seen as a step back. It quickly becomes a boring chore and an annoying grind, diminishing engagement.
Game became too casual: Multiple clusters state that the game has become extremely casual, losing its challenging survival elements. This shift in difficulty direction is a common complaint.
Long waits between updates: Players express frustration over having to wait years for major updates, with some waiting six years for a single content update. The long development cycles are painful for the community.
Harsh death penalty: After dying, players lose all items, respawn far away with 20% health, and must trek back to their dropped pack. This harsh penalty makes death especially punishing and tedious.
Hunger And Thirst Removed: Many players note that hunger and thirst mechanics were present in Survival mode but have been removed in a later update. Some mention that health regeneration previously consumed hunger and thirst, and this system was also removed.
Vehicle And Machine Building: Players can build simple vehicles or complex machines, contraptions, factories, and automated systems. This includes cars, helicopters, airplanes, hovercraft, and tanks.
Co-op Multiplayer Support: The game supports co-op play with friends, either locally or online, with some versions allowing up to 3 or 12 players. Responsibilities can be divided among players.
Survival Mode Availability: Survival mode is a core game mode that includes progression, story elements, and can be played cooperatively with friends. It offers exploration and challenges.
Boss Fights And Dungeons: The game includes boss fights such as Trashbot and Seeker, some with multiple phases, and mini-dungeons with combat. These are required for progression.
Performance praised by some: Several reviewers report silky smooth 60 FPS or higher on max settings, with some achieving 130 FPS or more. The game also runs well on older laptops and Linux, indicating a wide range of positive experiences.
Frequent crashes and instability: The game crashes frequently, sometimes within minutes of loading, and can even lock up the entire system. Crashes often delete items or vehicles, and save files may become corrupted.
Physics engine bugs and glitches: The physics engine is unreliable, causing jittering, vibrations, and collision glitches. Vehicles occasionally disappear, wheels detach randomly, and objects fall through the map.
Poor optimization common complaint: Many reviews criticize weak optimization, with performance worsening after updates for some. The game struggles to handle complex creations, and optimization issues often make the core building mechanic less enjoyable.
Multiplayer lag and desync: Multiplayer introduces significant lag, with FPS dropping as more players join and netcode issues causing rollbacks and desynchronizations. Server freezes and ping spikes make co-op often unplayable.
Overall positive recommendation: Many reviewers strongly recommend the game, calling it excellent and a must-try. This broad positive sentiment is consistent across multiple clusters.
Good value for money: Several reviewers state the game is worth its price and highly recommend purchasing it. They feel it offers good value for the cost.
High praise and perfect scores: Some reviewers give the game a 10/10 rating and express extremely high recommendations. They cannot recommend it enough.
Not recommended in current state: Some reviewers cannot recommend the game in its current state and advise against buying it now. They feel it is not worth playing until improvements are made.
Do not buy: A few reviewers explicitly advise against buying the game. They do not recommend it at all.
Community fair range: $20.00 - $30.00.
Game completion: 102.0h.
Session length: 13.0h.
Scrap Mechanic often starts fun through its building sandbox and co-op chaos, but the experience frequently drops later as survival progression becomes grindy and technical or pacing problems accumulate.
Friction: Survival-mode grind and empty resource gathering; Slow mid/endgame progression and poor pacing; Multiplayer desync, bugs, and broken vehicle physics; Tedious vehicle building and expensive repair/rebuild; Weak early combat and repetitive enemies; Unclear quest/tutorial guidance and locked story content.
Unlock drivers: Playing with friends or co-op for shared building and chaos; Switching to creative/freeplay mode to bypass survival grind; Using Workshop mods after 50 hours; Completing Challenge Mode tutorial levels to learn building; Drilling Thunder update adding story quests, voice acting, and better graphics; Researching survival mechanics via wiki/guides before playing.
Creative Sandbox Engineer: Builds vehicles, logic systems, and automated machines in creative mode and mods, often solo or with friends. Motivation: Creative expression and engineering problem-solving through vehicle and machine building. Stance: buy.
Co-op Chaos Creator: Co-op multiplayer sessions focused on building, battling, and experimenting together. Motivation: Shared fun, teamwork, and chaotic creativity with friends. Stance: buy.
Veteran Survival Progression Critic: Plays survival mode, grinds resources, explores warehouses and growlabs, and judges combat and progression systems. Motivation: Deep survival progression, technical polish, and challenging PvE content. Stance: no buy.
Across the six largest returned cohorts, performance is split: some lower-VRAM systems with adequate RAM run well, while mid-range and high-end systems often see mixed or negative results due to FPS drops, crashes, and poor optimization under complex builds.
Windows <8GB VRAM / <16GB RAM: mixed. Reports are split: some users say the game runs fine at 1080p max settings, while others cite severe FPS drops, freezes, crashes, and poor optimization.
Windows <8GB VRAM / 16-31GB RAM: positive. Most reviews are positive, with the game running well on 4-8 GB VRAM and 16-31 GB RAM, though complex builds, stacked physics parts, and occasional crashes can still reduce FPS.
Windows 12-15GB VRAM: negative. Users on 12-15 GB VRAM frequently report random FPS drops, severe lag with large creations, constant crashes, and poor optimization.
Steam Deck: Scrap Mechanic is playable on Steam Deck but requires significant tinkering. The most common complaint is the absence of native controller support, forcing users to configure custom controls. Battery drain and overheating are notable issues, and some users report crashes and long initial black screens. On the positive side, many users report smooth performance on Deck and Linux. Overall, the experience is not seamless, but it is not broken either; it falls into the tinkering-required range.
Linux and Proton: Linux feedback is predominantly positive: multiple users say the game works on Linux, runs at 60-90 FPS, works completely fine, and runs great. One user reports it is broken on Linux, and another requests official Linux support, but these are isolated and do not establish a dominant failure pattern. No repeated Proton Experimental/GE switching, launch workarounds, or anti-cheat blockers are cited.
Monetization: The reviews show paid DLC for cosmetics and claims that building parts and blocks are locked behind a DLC paywall. There are cash-grab accusations and base-price complaints, but no evidence of real-money gacha, loot boxes, paid power, paid convenience, currency obfuscation, or an in-game cash shop. Some players support the DLC and praise free updates. Under the scoring rules, traditional DLC and cosmetic packs cannot push the score above 20, so the game is rated at the upper end of fair.
External guides: The audit identifies external dependency for farming and resource grinding as the decisive Wiki Tax issue: users report needing Google or the wiki to learn that the game requires building farms, planting crops, and turning in resources. Crafting recipes, quest progression, and navigation or bug issues also appear, but the strict priority rule triggers Tier 1 when farming and resource-loop evidence is present. The final score is 100.
Full 1.0 release out: The game has officially left early access and reached version 1.0. This marks its full release after a long development period.
Price increased after release: Many reviewers note that the game's price was raised significantly following the 1.0 update. Some mention specific prices like 1300 rubles.
Developed by Axolot Games: The developer of the game is Axolot Games. This is mentioned in reviews.