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Review evidence
This DLC adds fun new mechanics and a unique twist with great visuals and atmosphere, but bugs, poor UI, and limited, overpriced content hold it back.
New mechanics enhance gameplay: The DLC introduces numerous new mechanics that significantly add to the base game, often considered more interesting and refreshing. Many reviewers highlight that these mechanics are a major selling point and make the DLC worth playing.
Positive value and pricing: Many reviewers consider the DLC to be worth the price, offering substantial content and playtime. It is often described as a very nice addition to an already good game.
Unique twist on base game: Many appreciate that the DLC offers a different experience from the base game, with unique mechanics that make it feel like a new game while retaining the original's charm.
Nile flood system praised: The seasonal flooding of the Nile is frequently mentioned as an innovative and engaging feature. It transforms desert into fertile land, adds strategic depth, and rewards careful planning without feeling punishing.
Monument building system appreciated: The addition of monuments, including multi-stage pyramids and sphinxes, is highly praised. It adds a new building upgrade system and requires infrastructure decks and achievements, enhancing immersion.
Reduced strategy and variety: The DLC reduces strategic depth, lacks building and deck variety, and merged buildings result in repetitive outcomes. Buildings are weaker than the original and mega monuments only give score without buff auras.
Numerous bugs and quality issues: Reviewers report bugs in the DLC, game-breaking errors in scenarios, and a scoring bug in the final campaign. There is a perceived lack of quality control.
Score and reward bugs: A numeric bug affects scoring in the final campaign level, and a normal architect maxes out at 285 points which is not enough for diamond tier. No gold architect is awarded despite reaching max score.
DLC feels limited and overpriced: Players feel the DLC offers significantly less content than the main game and could have been a separate title for clarity. The overall amount of content is small and scenarios can be completed quickly.
Poor UI and card management: The UI is confusing for placing structures, and the card hand is too small to see all cards. Newly acquired monument cards become hard to distinguish.
New gameplay mechanics introduced: The DLC introduces many completely new mechanics that significantly alter the base game's strategy and feel. Players note a new gameplay loop and tactical card placement as key additions.
Monument building mechanics: Large monuments like pyramids and sphinxes are constructed in multiple stages, requiring players to hold specific cards and plan builds around them. The monument system is tied to points, deck unlocks, and infrastructure decks.
Nile flood and river systems: The Nile seasonal flooding and river systems require careful planning, as tiles are modified and buildings can disappear during floods. Players must adapt to the seasonal tide and manage river progression through card draws.
Egyptian theme and setting: The DLC adds an Egypt map with a distinct aesthetic and thematic elements such as the Nile and Egyptian kingdom mode. The setting focuses on internal development and introduces unique environmental features.
Scenarios and challenges added: The DLC includes six new scenarios that are challenging and introduce new mechanics, with a final level featuring a scoring system tied to tier ranks. These scenarios offer a structured progression different from the base game.
Game still stutters: Players report persistent stuttering issues that affect gameplay smoothness. This remains a notable performance concern.
Strong recommendation for base game fans: Multiple reviewers recommend the DLC specifically for those who already enjoy the base game, describing it as better and a must-buy for TerraScape fans. It is seen as an easy recommendation for the existing audience.
Appeals to specific player types: The DLC is recommended for fans of slow strategy, spatial puzzles like Dorfromantik, and those who enjoy cosy, relaxing gameplay. It also attracts players seeking aesthetic and mathematical challenges.
Mixed or low-value opinions exist: A few reviewers express low estimated value or do not recommend the DLC, suggesting it may feel like merely tipping the developer at full price. These views are less common but present.
Some positive but reluctant recommendations: One reviewer gives a positive recommendation despite initial reluctance, and another personally feels it is not bad. These indicate mild satisfaction rather than strong enthusiasm.
Unique mechanics add value: Reviewers mention that the DLC introduces unique mechanics that make it worth purchasing. These mechanics are seen as a distinctive selling point.
Session length: 2.0h.
Reports suggest the game is fun during the first progression and with additions like monuments and co-op, but enjoyment drops in the last few levels and there is little replayability.
Friction: More complicated than the base game; Tutorial is lacking; River system is boring; Last few levels are tedious; Low replayability after one progression.
Base-Game DLC Adopter: Plays scenarios, compares new mechanics to the base game, and recommends the DLC to existing fans. Motivation: To extend and improve the base-game experience with new DLC scenarios and content. Stance: buy.
Mechanics-Focused Strategy Veteran: Analyzes and optimizes construction puzzles involving temporal cycles and water management. Motivation: To master new strategic systems and mechanical depth in the expansion. Stance: buy.
Co-op Social Player: Plays multiplayer co-op alongside other modes. Motivation: To enjoy shared multiplayer co-op sessions. Stance: buy.
Frustrating expansion compared to base: Some players who enjoyed the base game find the expansion frustrating. The Egypt theme is seen as simpler and lacking the different paths present in the medieval theme.
Preference over base game: Some reviewers prefer this DLC to the base game in certain aspects. Others note the DLC feels like a totally different game from the base.
Nile changes not punishing: The Nile changes in the DLC do not feel as punishing as natural catastrophes in Civilization. The developer kept the weather system in mind to fit the base game well.
High replayability hours: Replayability with Kingdom mode, weekly challenges, and Steam Workshop exceeds 40 hours. The base content alone takes 6-8 hours.
Release dates and platforms: The base game released on July 17, 2024, and the Ancient Egypt DLC on March 9, 2026. The game is available on PC.