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Review evidence
Charming boss and engaging, simple-yet-interesting puzzles make this fun, but unclear hints, CG collection persistence bugs, and control/input issues hold it back.
Simple but interesting puzzles: The puzzles are described as mostly straightforward and enjoyable, with only a few spots requiring real thought. Players find them accessible and fun.
Charming boss character: The boss and team leader characters are described as charming, cute, and visually appealing. Their design and illustrations are frequently praised.
Engaging and fun gameplay: The game is widely described as fun and engaging, with no dull moments. Players report it runs smoothly and never feels boring.
Appealing art style: Reviewers consistently praise the game's art style as beautiful and well-designed. It is one of the most frequently highlighted positive aspects.
Rich content in full version: The full version offers substantial content that exceeds the demo experience. Players note there is a lot to see and explore.
Puzzles lack clear hints: Several puzzles, such as the animal-head rotating statue, the four-choice delivery, and the break beast head level, provide no clear hints and force trial and error. Exploration-gated triggers can leave players stuck.
CG collection persistence issues: Reloading saves or starting new games does not retain collected CGs, and some time-limited CGs are permanently missed. This makes full completion frustrating without frequent manual saves.
Control and input problems: Controller support is poor, button feedback is awkward, and there is input delay when walking and interacting. Screen corruption can occur when pressing Tab, and handheld play requires manual key mapping.
Death CGs are tedious to collect: Many death CGs require deliberately dying or making bad choices, and a single playthrough cannot collect them all. This forces multiple replays and trial-and-error.
Ambiguous ending and story issues: The ending is overly reconciliatory and confusing, with a prank reveal that undermines emotional investment. The dream ending is considered terrible.
Puzzle-solving is central: Many reviewers highlight puzzle-solving as a core gameplay element, with varied designs and solutions. The game includes quests that involve puzzles or require thought.
CG collection system: Reviewers mention collectible CGs, including death CGs unlocked by failure scenes. The game focuses on collecting CGs and endings.
Multiple endings and achievements: The game features multiple endings and an achievement system. Some achievements require multiple playthroughs.
Varied mini-games included: The game includes various mini-games, such as a snake mini-game and an office-worker-themed mini-game. Mini-games add variety to the gameplay.
Moderate difficulty overall: The overall difficulty is moderate, with puzzles being relatively simple. Some reviewers note low difficulty.
Steam screenshots not working: Players report that Steam's built-in screenshot function (F12) does not register in-game, and no screenshot management popup appears after closing the game. This makes it impossible to capture or manage screenshots through Steam.
Tab key corrupts screen: Pressing the Tab key causes visual corruption on the screen. This display bug can disrupt gameplay and needs a fix.
Universal recommendation: Many reviewers give the game a strong general recommendation for everyone to play. The feedback is overwhelmingly positive with no specific caveats.
Worth the price: Multiple reviewers consider the game a good value at its launch price. It is described as worth purchasing and comparable to other domestic RPGs.
Boss character appeal: Several reviewers specifically recommend buying the game for the boss character and the many beautiful CGs. The character is a major draw for some players.
Appeals to specific tastes: Reviewers note the game satisfies a variety of character preferences and is recommended for fans of pixel puzzles, black comedy, and reverse workplace revenge. It also caters to fandom women and character torment content.
Caution for puzzle-focused players: Reviewers advise players who are mainly interested in puzzles to think carefully before buying. Puzzle difficulty is described as manageable, but the game may not fully satisfy puzzle enthusiasts.
Game completion: 4.5h.
Story completion: 4.0h.
Session length: 4.5h.
Endgame: 8.0h.
Character-Obsessed Mommy Fan: Hunts new interactions and CGs, savors character moments, and engages with fan fiction, merchandise, and voice content. Motivation: Adoring and eroticizing the section chief through CGs, endings, and fanworks. Stance: buy.
CG and Ending Completionist: Deliberately triggers new death and interaction scenes, follows complete guides, and replays for collection milestones. Motivation: Unlocking every bad ending, CG, and achievement. Stance: buy.
Casual Indie Puzzle-RPG Newcomer: Plays once at a relaxed pace, follows guidance, and stays for humor and character moments rather than hard puzzles. Motivation: A short, funny indie dessert with light puzzle-RPG novelty. Stance: buy.
Demo availability before release: Many reviewers mention that a demo was available before the full release, allowing players to try the game beforehand.
Playtime around 4 hours: First playthroughs typically last about 3.5 to 5 hours, with some reaching 6-7 hours.
Voice acting planned or anticipated: Voice acting is not yet available but is planned for the future, with a voice DLC anticipated.
Multiple endings: The game features multiple endings, with some players noting three endings and others expecting more.
Crowdfunding campaign and backer rewards: The game was crowdfunded, with backers receiving rewards such as merchandise and having their IDs listed in the credits.