CICADAMATA" Review Summary

Last updated: 2026-08-22
  • Art style praised highly
  • Gameplay is fun addictive
  • Movement smooth and responsive
  • Gameway too short campaign
  • Confusing overwhelming presentation
  • Visual discomfort eye strain
CICADAMATA" header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

While praised for its beautiful art style, addictive gameplay, and smooth movement, the campaign is too short with a confusing presentation that causes eye strain.

What players like

Art style praised highly: Players consistently commend the game's art style and direction, describing it as amazing, beautiful, and impressive. This feedback is widespread and specific.

Gameplay is fun and addictive: Many reviewers emphasize that the gameplay is enjoyable, addictive, and provides a rush. This sentiment is repeated across multiple clusters with high frequency.

Movement feels smooth and responsive: The movement system is praised for being slick, clean, and fluid. Players find it satisfying and responsive, contributing to an overall positive gameplay experience.

Soundtrack enhances game experience: The soundtrack is described as fitting well with the game, and many praise its quality. Music is also cited as excellent, suggesting strong audio integration.

Overall satisfaction high: Many reviewers convey general satisfaction with the game, using terms like 'great' and 'satisfying', indicating a positive overall reception.

Common complaints

Game is too short: Multiple reviews indicate that the main campaign can be completed in about two hours, and one review notes it can be finished within the refund window. This brevity is seen as a major drawback, leaving players wanting more content.

Confusing and overwhelming presentation: The game can be confusing and overwhelming at first, with unclear level geometry, distracting UI elements, and difficulty distinguishing enemies. This affects initial playability and navigation.

Visual discomfort and eye strain: Several reviews note that the game lacks brightness or gamma settings, making it too bright, causing headaches, and being harsh on the eyes. The loud visual style and pixel effects contribute to the discomfort.

Core collection issues: Cores (likely collectibles) are easily missed on the first run, especially in bigger stages, and are not always shown, leading to the need for backtracking. Objective markers break flow when a core is missing.

Input and control issues: The game does not properly detect different keyboard layouts like AZERTY/QWERTY, lacks a setup prompt, and has no working rebind options for keyboard or controller. This is problematic for a platformer.

Gameplay and performance

Fast-paced FPS gameplay: The game is consistently described as a fast-paced first-person shooter, emphasizing speed and quick gameplay. Multiple reviews highlight its nature as a speedrun shooter.

Speedrunning focused design: The game's mechanics and overall design are centered on speed, allowing players to increase velocity and speedrun through levels. This is a core aspect of the experience.

Leaderboards and scoring systems: The game includes ranked scores, leaderboards, and a scoring system to encourage competition and replayability. Players can compare their performance and strive for better ranks.

Fluid parkour and movement: Gameplay heavily features parkour movement, combining combat with acrobatic actions. Movement is noted as responsive, smooth, and fun, enhancing the flow of gameplay.

Precision and challenge: The gameplay is described as precise and challenging, requiring careful execution and route planning. This adds depth and increases difficulty as players progress.

Game runs smoothly: Players report that the game performs without noticeable issues, providing a smooth experience. This is a positive general performance note.

Effects are satisfying: The game's visual effects are described as satisfying, contributing positively to the overall gameplay experience. This feedback highlights a strength of the game's presentation.

Good Linux Vulkan performance: The game runs well on Linux systems when using Vulkan mode, indicating good cross-platform support and optimization for Linux users. This is valuable for the Linux gaming community.

Possible visual jankiness: There is a report of janky visuals, but it could be related to the player's system or configuration rather than the game itself. This is a minor concern with a potential player-side cause.

Recommendations

Strong overall recommendation to play: Numerous reviews strongly urge players to buy and play the game, often without specific caveats. This indicates broad satisfaction with the game's overall quality.

Highly recommended for movement shooter fans: Reviewers frequently recommend the game to fans of ULTRAKILL and Neon White, citing fast-paced action and movement mechanics. This comparison is mentioned as a positive trait across multiple reviews.

Encourages immediate purchase: Reviewers advise buying the game right away, using phrases like 'buy immediately' and 'must buy'. This reflects high enthusiasm and confidence in the purchase.

Good challenge and replay value: The game is recommended for players who enjoy a good challenge and for optimizing runs, suggesting strong replayability and engaging difficulty. Reviewers encourage repeated playthroughs to master mechanics.

Recommended for speedrunning and leaderboards: Those focused on speedrunning or competing on leaderboards will find the game appealing. Reviews highlight the time-focused gameplay and online rankings as key draws.

Buying context

Game completion: 2.0h.

The game is consistently described as addictive and fun from the very beginning, with engaging gunplay, satisfying score-chasing, and a simple tutorial that leads to deep mechanics without any early friction.

Player profiles

Speedrunner & Score Chaser: High-speed movement with dashing, stomping, and combo attacks to maximize score multiplier. Motivation: Improving run times and climbing leaderboards. Stance: buy.

Movement Shooter Enthusiast: Aggressive aerial movement, fast platforming, and shooting. Motivation: Enjoyment of high-speed action and stylish gameplay. Stance: buy.

Classic Marathon Fan: Platforming and shooting with appreciation for weapon feel and art style. Motivation: Nostalgia for classic Marathon and desire for single-player FPS platforming. Stance: buy.

Other review notes

Comparisons to Marathon are frequent: Many reviewers compare the game's art style, aesthetic, and tone to Bungie's Marathon, with some noting it is better or less edgy. This comparison is the most recurring theme across clusters.

Gameplay compared to Ultrakill: Players frequently draw parallels between the gameplay and Ultrakill, highlighting similar mechanics and fast-paced action. Some note it is a simpler yet fresh take.

Inspired by Neon White: Many reviewers see clear inspiration from Neon White in gameplay and story, often mentioning objective-based time modes. It is recommended for Neon White fans.

Mix of multiple influences: The game is described as a unique blend of Marathon, Neon White, and Ultrakill, with some mentions of Ghostrunner. It successfully merges these styles.

Comparisons have caveats: Some comparisons are made without reasons or with notes of differences, such as shorter length or simpler combat. These nuanced mentions still reflect its influences.