Three Days Review Summary

Last updated: 2026-08-31
  • Crafting system is engaging
  • Hardcore and challenging gameplay
  • Great graphics and sound
  • Game is buggy and unpolished
  • Crafting system is confusing and buggy
  • Game is too difficult and punishing
Three Days header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mixed (5/10)
Total reviews
98
Positive
6667.3%
Negative
3232.7%
Sales estimations
Estimated sales count
7,475
Estimated revenue
$7,400
Game price
$1
Review → sale ratio
Refund leakage
Refund-intent reviews
1313.27%
Estimated copies lost
992
Estimated revenue lost
$982
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
1313.3%
Avg playtime 0.8h
1616.3%
Avg playtime 1.1h
> 2h playtime
1919.4%
Avg playtime 9.9h
5051%
Avg playtime 10.2h

Velocity

review pace
Avg/day0 rev/day
Last 30d0 rev/day
Quarterly3.5 rev/qtr
Days covered3,589.4 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
98 total
Organic purchasers4444.9%
Voted up: 70%
Key activations5455.1%
Voted up: 65%
Honeymoon vs endgame
Based on hours played
98 total
First impression0-2h4444.9%
Voted up: 68%
Mid game2-10h4849.0%
Voted up: 65%
Late game10-20h44.08%
Voted up: 100%
Endgame20h+22.04%
Voted up: 50%
Steam Deck monitor
Deck vs global sentiment
1.02% of reviews
Deck satisfaction
0.0%
Global baseline 67.3%
1 Steam Deck-tagged reviews out of 98 total.