Players felt satisfied due to the game's innovative AI, particularly Stella's human-like qualities, realistic interactions, and ability to engage in diverse, consistent conversations. Many also valued the game as an effective and affordable tool for practicing English speaking and listening skills, appreciating the smooth and immersive experience it provided.
Frustration stemmed primarily from technical issues such as frequent crashes, disconnections, and server problems, leading to loss of progress. Players also experienced frustration with the AI's repetitive dialogue, argumentative personality, and tendency to deviate from the main objective, compounded by language barriers, lack of subtitles, and difficult puzzles.
Disappointment arose from the game's perceived limitations, including its English-only nature, lack of diverse features (e.g., singing, dancing), and rigid, linear plot that offered limited player agency. Players also felt let down by the AI's artificiality, repetitive questioning, and memory issues, which often broke immersion and made the game feel more like a tech demo than a fully realized experience.
Excitement was driven by the game's novel and groundbreaking AI interaction, which many saw as a glimpse into the future of gaming. Players were thrilled by the innovative concept and the potential for advanced AI capabilities to transform narrative and RPG genres, anticipating future developments and similar games.
Players expressed hope for future improvements in AI intelligence, multi-language support (especially Chinese), and further development of the game's concept. There was also a desire for more features, better endings, and the broader application of this innovative AI technology in future games.
Verdict
Mixed
Summary
Positive 69% · Negative 31%. Score: 31 / 100
Positives:
Players are highly impressed with Stella's human-like qualities, including her dynamic expressions, natural conversational flow, and ability to remember past interactions. Her AI feels remarkably realistic, understanding complex topics and even broken English, making interactions feel genuine and engaging.
The game is widely praised for being a unique, immersive, and highly enjoyable experience. Players find it fun, exciting, and well worth the price, often noting its pleasant graphics and overall polished feel.
Many players view the game as a groundbreaking and revolutionary step in AI-driven gaming, showcasing the immense potential for future interactive experiences. It's seen as a successful pioneer in blending AI with narrative and character interaction.
A significant number of players, particularly non-native English speakers, highlight the game's effectiveness as a tool for practicing spoken English. They find it a cost-effective and engaging alternative to traditional language tutors.
The game evokes strong emotional connections, with some players comparing the experience to the movie 'Her' or an enhanced version of the 'Lifeline' game series. It provides a sense of companionship and emotional depth, akin to having a virtual girlfriend.
Negatives:
Many players found Stella's AI conversations unnatural, repetitive, and lacking depth. She often asks personal questions, struggles with memory, and exhibits limited personality, making interactions feel more like talking to a generic chatbot than a dynamic character.
The game's exclusive reliance on spoken English and lack of subtitles creates a high language barrier for non-native speakers. This makes it difficult to understand dialogue, progress, and fully engage with the game.
Frequent game crashes, disconnections, and a lack of proper save points lead to significant loss of progress and frustration. This technical instability severely impacts the player's ability to enjoy and complete the game.
The game's plot is perceived as too linear, rigid, and short, with limited player choices that have little impact on the outcome. This leads to a lack of replayability and a disappointing sense of agency.
Several players reported specific puzzles, particularly the river crossing, as being overly difficult, illogical, or frustrating, leading to prolonged periods of being stuck.
Gameplay:
The core gameplay revolves around free-form, AI-driven language interaction, allowing players to converse with an AI character (Stella) using their own words rather than pre-set options. This system uses a large language model (LLM) for real-time voice and text processing, aiming for rich and flexible dialogue.
Players interact with Stella, an AI astronaut, guiding her through challenges and influencing her actions and personality through conversation. Stella has an inventory, can perform actions, and her character is shaped by player input, though some aspects are pre-defined.
Gameplay involves solving puzzles and overcoming challenges through dialogue, such as helping Stella escape a pod or cross a river. Player choices and conversational success directly impact Stella's survival and game progression, with wrong paths potentially leading to death.
While the game primarily supports English, Stella can understand and respond to Chinese, especially with proper prompting, and can even speak a few Chinese words. Some players used translation software to facilitate communication.
The game includes real-time events and can be completed relatively quickly (1-2 hours in fast mode). It features multiple endings, including a rocket takeoff and an option to stay and explore.
Performance:
Players are experiencing frequent crashes, disconnections, and freezes, often linked to network issues. Some users needed to use VPNs or improve their local network setup to mitigate these problems, indicating a potential over-reliance on network stability for core game functions.
Technical details about the game's backend infrastructure (AWS, large AI models) and initial player counts were mentioned. While interesting, these points are more informational than direct player feedback on gameplay experience.
The developers have successfully addressed and resolved a previously reported microphone issue, showing responsiveness to player feedback.
The game is reported to run smoothly and without issues on the Steam Deck, indicating good compatibility with the platform.
There are reports of the game screen not adapting correctly to different display settings, leading to visual inconsistencies.
Recommendations:
Many players highly recommend the game, often citing its innovative concept, fair price, and potential for future development. They see it as a worthwhile purchase and a promising start for a new genre.
Players are excited about the game's AI technology and hope to see it integrated into future narrative-driven games and RPGs, with more polished AI, environmental interaction, and diverse gameplay perspectives. They view the current game as a valuable technical test.
Several players expressed concerns about the game's privacy policy, with some advising caution regarding personal data sharing and at least one player uninstalling due to these concerns.
There is a strong desire for full Chinese language support, including subtitles and real-time bilingual translation, to improve accessibility and the plot experience for non-English speaking players.
One player explicitly stated they bought the game to help train the AI, anticipating a more advanced product in the future. This indicates a willingness to support the technology's development.
Miscellaneous:
Many players are struggling with the game's English-only support and are using third-party tools like Doubao for real-time bilingual subtitles and translation. There's a strong desire for official in-game subtitles, with some players waiting for their implementation before continuing to play.
The game is seen as an innovative 'First Person Talking' (FPT) experience, leveraging AI for open-ended dialogue to save a character. Players compare it to classic interactive narrative games like Lifeline and view it as an early, promising example of AI integration in gaming.
Some players perceive the game as an amusing experiment or a technical demo, raising concerns about its privacy policy and the collection of user data, potentially for AI model training. There's a suspicion that the game serves as a paid AI testing platform.
Players are interested in future content and features, such as character customization, workshop integration for user-generated content, and continued development of the AI character, Stella, to provide new knowledge and foster deeper emotional connections.
The game is considered affordably priced, especially in China. Many players purchased it primarily to support the developers and the project, hoping for future improvements and updates.