Players felt satisfied by completing the game, achieving 100% completion (including achievements/trophies), and experiencing a rewarding progression arc. The game's value for money, relaxing yet addictive gameplay, and overall polished experience also contributed to this emotion, often described as 'short and sweet' or 'worth the buy'.
Enjoyment stemmed from the game's fun and entertaining gameplay, often highlighted by its addictiveness, relaxing nature, and engaging progression. Players appreciated the game's duration, finding it a pleasant way to spend a few hours, and enjoyed specific elements like music, mechanics, and visual design.
The game fostered relaxation through its 'chill' and cozy atmosphere, calm music, and non-stressful gameplay. Its design allowed players to unwind, disconnect, and enjoy a peaceful experience, often suitable for background activity or a quiet afternoon.
Excitement was primarily driven by the game's addictive nature, high quality, and strong recommendations from players. Many expressed anticipation for future works from the developer or potential DLC, indicating a strong positive impression and eagerness for more content.
Players expressed a strong desire for more content, wishing the game were longer, or that it had an endless mode, more maps, or additional upgrades. This desire indicates that while satisfied, players found the existing content so engaging that they wanted an extended experience.
Verdict
Mostly positive
Summary
Positive 98% · Negative 2%. Score: 2 / 100
Positives:
A significant draw of the game is its incredibly relaxing and peaceful atmosphere. Players enjoy it as a way to unwind, destress, or play casually while engaging in other activities like listening to podcasts, making it perfect for a quiet afternoon.
Players consistently praise the game's core gameplay loop as highly addictive, entertaining, and satisfying, often leading to extended play sessions. Its simple yet charming nature, combined with a continuous sense of progress, keeps players hooked without feeling repetitive or tedious.
Reviewers note the game's high level of polish, from its well-conducted pacing and numerical adjustments to its charming art style and pleasant music. The overall experience is described as well-made and thoughtfully designed.
The game's duration is consistently highlighted as 'just right,' offering a complete and satisfying experience without overstaying its welcome. This concise length allows players to finish the game, often in one or a few sittings, feeling accomplished rather than fatigued.
The game's ending is frequently mentioned as a positive surprise, often described as well-done, funny, unexpected, and leaving players with a good feeling or a chuckle.
Negatives:
Many players expressed that the game is too short, lacks substantial endgame content, and offers little reason to continue playing after initial completion. This significantly impacts replay value and overall satisfaction.
The 'fog' region or map is perceived as poorly designed and unchallenging, with the optimal strategy often being to remain stationary, which detracts from gameplay.
The prestige system is criticized for being poorly implemented, limiting progression, and potentially taking away from the fun of exploring how far one can advance in a run.
The upgrade tree becomes difficult to navigate later in the game due to its size and lack of zoom functionality. Additionally, upgrade scaling can lead to unbalaced power spikes.
There's conflicting feedback regarding the game's price, with some feeling it's underpriced given its potential, while others believe it's overpriced for the content offered.
Gameplay:
The game offers a relatively short experience, with most players completing it and achieving all achievements within 2-4 hours. Its design makes it suitable for a casual, 'turn off your brain' session, allowing for quick progression without a significant grind.
The game is primarily an incremental fishing game where players upgrade their boat, catch fish, sell them for currency, and repeat the process through reincarnation or prestige to progress. It blends elements of idle games, clicker games, and roguelikes, focusing on automatic fish catching within a radius rather than traditional fishing mini-games.
Player interaction involves simple navigation of a fishing boat using WASD or arrow keys. The core mechanic focuses on steering the boat to gather fish within a defined radius, making it straightforward and easy to pick up.
The game includes multiple maps, each potentially offering a distinct mechanic to keep the gameplay fresh within its short duration.
Performance:
-
No data available
Recommendations:
The game is highly recommended for fans of specific genres, such as idle-style games, incremental games, or fishing-themed experiences. Players who enjoy these mechanics are likely to find significant enjoyment.
Players are eager to support the developer and look forward to their future projects. They plan to follow the developer and anticipate more games of similar quality and style.
Many players expressed a strong desire for future content, updates, or a sequel. They enjoyed the current experience so much that they hope the developers will expand upon it or create similar games.
Players encourage others to simply 'give it a try' or 'give it a shot.' This suggests that the game's appeal might not be immediately obvious but is rewarding once experienced.
A few players specifically advised playing the game with a controller. This suggests that the control scheme might be more intuitive or enhance the playing experience.
Miscellaneous:
Many players expressed admiration for the developer and are eager for their next project. This indicates a strong positive impression left by the game.
Players noted the game's quality aligns with or exceeds other popular incremental games, suggesting it meets genre expectations and stands out positively.
One player specifically requested a zoom-out function for the upgrade tree, indicating a potential quality-of-life improvement for navigation.
A player mentioned they would re-purchase the game if an Android app version were available, hinting at interest in mobile accessibility.