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Review evidence
Fun campaign with open, spacious levels, substantial new content, and good value, but frequent crashes and bugs plus a too-short campaign and DLC hold it back.
Fun and enjoyable campaign: Many reviewers find the campaign fun and enjoyable, with specific praise for its entertainment value and engaging gameplay. This is a consistent positive theme across multiple clusters.
Worth the price: Reviewers frequently mention that the expansion is worth its price, offering good value for money and a fair price-to-offer ratio. This sentiment is echoed in several clusters.
Levels are open and spacious: Campaign levels are noted for being more open and spacious compared to the base game, allowing for exploration and development. This design choice is highlighted as a positive aspect.
Adds substantial new content: The expansion adds new levels, traps, units, spells, and dungeon themes, providing significant additional content. Reviewers appreciate the breadth of new features and their integration.
Better than base campaign: Several reviewers consider the expansion's missions superior to the main campaign, citing better design and more engaging gameplay. This is a notable point of comparison.
Frequent technical bugs and crashes: Players report numerous frustrating bugs and DLC-specific issues, including freezes during cutscenes, progression blockers requiring restarts, and micro-stutters. These problems severely impact patience and can halt campaigns entirely.
Campaign and DLC too short: Both the new campaign and DLC are consistently described as too short, with only 4-6 missions and 5-6 lands that can be completed in a few hours. This lack of content leaves players wanting more.
Lack of new content and innovation: The expansion adds almost nothing new to the Dungeon Keeper formula, with no new units or rooms, only one gadget, and themes unusable in skirmish. It feels like a rehash of old content.
Overpowered Sentinel and Gild combo: The Sentinel unit combined with the Gild spell is ridiculously overpowered, especially in skirmish, due to zero mana cost and spamability. This breaks game balance and reduces strategic depth.
Buggy and annoying Colossus missions: The Colossus unit frequently gets stuck, wanders into danger, or dies unexpectedly, leading to mission failures and lost progress. These missions are perceived as annoying rather than challenging.
DLC adds four-mission mini-campaign: Clusters 1 and 2 describe a new campaign with exactly four missions or levels, sometimes called a mini-campaign. These missions are large, open, and can take over ten hours to complete.
New units: Sentinels and Colossus: Clusters 15, 16, 20, 40, 59, and 112 describe new units including the Sentinel and the Colossus. Sentinels are tough golden warriors that require gold for wages and healing, while the Colossus is a powerful golden Titan that can be controlled via rally flags.
Gold-themed content and mechanics: Clusters 3, 14, 58, and 79 highlight the DLC's 'Heart of Gold' theme, which introduces golden visuals, units, and resource-based gameplay. The expansion centers on gold as a core mechanic for new units and strategies.
Multiplayer and new maps: Clusters 8, 9, and 118 highlight that the DLC adds maps for random scenarios playable in singleplayer and multiplayer, with several multiplayer maps playable solo against AI. The game also includes a multiplayer mode.
Puzzle-like exploration missions: Clusters 4, 46, and 122 note that missions are puzzle-like and more exploration-based, with some levels offering more challenges. The DLC campaign has a slower pace focused on exploration and development.
Final mission cutscene crash: Players report that the last mission locks up during the winning cutscene, preventing completion. This is a critical blocker for finishing the game.
Base game lags and stutters: The base game still suffers from lag and micro stutters throughout. This persistent issue affects overall gameplay smoothness.
FPS drops on large maps: On larger maps with higher settings, minor FPS issues occur after the game has been running for a while. This indicates possible memory leaks or resource management problems.
DLC performance improvement praised: Some users note that the DLC's performance has been significantly improved, which is a positive change. This suggests optimization efforts have had an effect.
Good performance on Ubuntu: A user is satisfied with performance on Ubuntu 16.10 using proprietary Nvidia drivers from a Graphics PPA. This shows the game can run well on certain Linux configurations.
Worthwhile expansion for base game: Several reviewers consider the DLC a solid extension of the main game, especially for those who enjoyed the base campaign. It is described as a decent option to extend game life, neither essential nor a waste.
Ideal for Dungeon Keeper fans: Many reviewers strongly recommend the game or DLC specifically for players who enjoyed the classic Dungeon Keeper series. The feedback repeatedly references Dungeon Keeper, Dungeon Keeper 2, and the original Bullfrog title as the primary reason to buy.
Good value during sales: Multiple reviewers recommend waiting for a discount or buying only during a Steam sale. They suggest the expansion is worth picking up at a lower price but not necessarily at full price.
Recommended overall purchase: A number of reviewers simply recommend buying the game or DLC without major caveats. These recommendations often appear as short positive statements.
Focuses on single-player campaign: The DLC is noted as the only major content pack centered on campaigning, making it a priority for players who prefer that aspect. However, those who prefer multiplayer or AI matches may find it lacking.
Community fair range: $20.00 - $30.00.
Game completion: 10.0h.
Story completion: 5.0h.
Session length: 2.0h.
Reports are split: some players find the campaign entertaining, but others describe the game and DLC as buggy, poorly balanced, boring, and tedious, with no evidence of a reliable turning point that makes it fun.
Friction: Poor tutorial/onboarding; Bugs and poor balance; Boring story; Tedious DLC content; Broken final level; Excessive unused features and rooms.
Dungeon Keeper Nostalgist: Builds and maintains dungeons, plays campaign and skirmish modes, and judges the game against classic dungeon-keeping titles. Motivation: Relive and continue classic Dungeon Keeper-style dungeon management in a modern game and expansion. Stance: buy.
Completionist Achievement Hunter: Hunts achievements, clears open-ended campaign maps thoroughly, and seeks maximum content completion. Motivation: Achievements, full completion, and extended campaign playtime from open-ended maps. Stance: buy.
Multiplayer Skirmish Regular: Plays multiplayer and vs AI skirmish modes on new maps, with limited interest in solo campaign content. Motivation: Competitive or AI skirmish matches with new maps and durable defenses. Stance: sale.
Monetization: The reviews discuss a traditional DLC expansion, focusing on bugs, animation issues, crashes, and whether it is worth the purchase price. Some reviewers call the pricing fair or note it was free for backers. There is no direct evidence of real-money microtransactions, gacha, loot boxes, paid power, convenience items, or a cash shop. Under the audit criteria, technical and base-price or DLC complaints do not count as predatory monetization.
Frequent Dungeon Keeper comparisons: Many reviewers compare the game to the classic Dungeon Keeper series, often as a spiritual successor or direct clone. Some find it less compelling than the original, while others praise it as the campaign Dungeon Keeper should have had.
Short playtime for expansion: Many reviewers report completing the DLC in about 4 to 5 hours, with some finishing in 2 hours. Completionists can spend over 10 hours exploring thoroughly.
DLC pricing considered fair: Reviewers feel the price is reasonable for the amount of content, especially given the short length. Some note it was free for Kickstarter backers and early adopters.
Expansion adds new campaigns: The DLC introduces several new campaigns, typically 4 to 5 missions, expanding the game's content. Reviewers note the addition of new resources, sentries, and a mini-campaign.
Strong developer support: The developers have consistently supported the game since its Kickstarter in 2013, delivering frequent patches and improving maps over several years.