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Review evidence
DLC improves gameplay with powerful Guardian super-units and competitive legendary deeds, but Guardians are unbalanced, events lack impact, and the expansion adds little new content.
DLC improves overall gameplay: The expansion adds a lot of new content, including quests, events, buildings, and units, which broadens the game and fills gaps in the base game. It is generally praised for enhancing the experience.
Legendary buildings provide big bonuses: Legendary buildings offer substantial bonuses, look fantastic, and function like wonders from Civilization, leveling up and providing significant advantages. They are a popular feature of the DLC.
Legendary Deeds add competitive goals: Legendary Deeds give players specific objectives to strive for each era, with rewards for being the first to complete them. They add a competitive and engaging element to the game.
Global events and quests add depth: Global events and co-op quests challenge players to adapt and add variety to gameplay, especially in the mid and late game. They are seen as a positive addition that keeps players engaged.
New buildings enable city specialization: The expansion introduces unique per-empire buildings that allow for greater city specialization, such as food or production boosts. This adds strategic depth and variability to city development.
Guardians are unbalanced: Guardians are a major point of contention, with many players finding them either too weak to be useful or overwhelmingly powerful and easy to abuse. Their late-game availability and high cost also make them a 'win more' mechanic rather than a strategic choice.
Events and quests lack impact: Global events, co-op quests, and random events are frequently described as disappointing, tedious, or not impactful enough to change gameplay. They often feel like arbitrary hurdles rather than engaging strategic elements, and some can be detrimental without player counterplay.
Expansion adds little new gameplay: Many reviewers feel the expansion does not renew or enrich the core gameplay, with additions that are barely noticeable or simply add 'more' of the same. The new features are often described as generic, unnecessary, or not impactful enough to change how the game is played.
Overpriced for content offered: Players consistently feel the expansion is not worth its full price, citing a lack of substantial content and describing it as a basic update rather than a true expansion. The additions are seen as too minor to justify the cost.
AI fails to engage: The AI frequently ignores new features like quests, events, buildings, and guardians, making them feel pointless in single-player. This lack of AI utilization undermines the core additions of the expansion and reduces the challenge.
Guardians are powerful super-units: Guardians are described as expensive, late-game, titan-like units that act as one-man armies with unique abilities. They require research, are costly to build, and cannot merge with other armies, but can significantly change the tide of war.
Legendary deeds add competitive goals: Legendary deeds are competitive quests that all civilizations can compete to complete, giving bonuses to the first player to accomplish them. They provide goals for each era, such as building a certain number of districts or producing strategic resources, and add a new layer of achievement and reward.
Legendary buildings resemble wonders: Legendary buildings are compared to wonders from Civilization, being powerful, few in number, and only one of each type can exist in the world. They are costly and time-consuming to build, act as their own districts, and can only be built by the first player to complete them.
Expansion adds global events: The expansion introduces global events and co-op/competitive quests that challenge players to adapt and work together or against each other. These events influence the campaign map and combat, and include random events and map-based anomalies.
Expansion adds events and quests: The expansion adds multiple events and quests, including cooperative and competitive ones. These events influence the campaign map and combat, and require players to adapt to new circumstances.
Buy with base game: Reviewers recommend purchasing this DLC alongside the base game for the best experience. It is considered a worthwhile addition for those who enjoyed the original game.
Worth it on sale: Many reviewers suggest waiting for a sale before purchasing, as the DLC is considered a good value at a discounted price. A 50% or higher discount is often mentioned as the ideal threshold.
Must-have for fans: The DLC is described as essential for dedicated players of the game, providing a complete experience. It is highly recommended for those who already enjoy the core gameplay.
Not recommended standalone: Some reviewers advise against buying this DLC on its own, suggesting alternative purchases instead. The content may not justify the price when purchased separately from the base game.
Low priority expansion: This expansion is considered a lower priority compared to other DLCs for the game. Reviewers suggest skipping it if you are not planning to get all expansions.
Community fair range: $15.00 - $25.00.
The game is fun from the very beginning, offering early rewards and a complete experience, with the DLC adding extra content without delaying enjoyment.
Strategic Depth Seeker: Optimizes city placement for national wonders, leverages legendary buildings for tactical advantage, and engages with global events and quests for extra layers. Motivation: To experience added strategic depth and competitive interactivity through new buildings, wonders, and game-changing units. Stance: buy.
AI and Balance Critic: Plays single-player with AI, testing new systems and finding them lacking. Motivation: To have new features work properly with AI and be balanced; they seek polished gameplay. Stance: no buy.
DLC Value Evaluator: Plays the game extensively and evaluates each DLC's content value relative to others. Motivation: To decide which DLCs are worth purchasing and to optimize their collection. Stance: sale.
Monetization: The user feedback centers on the value of the paid DLC 'Guardians' for Endless Legend. Opinions are split between those who find the $10 price fair and those who consider it overpriced. However, all complaints relate to the upfront DLC cost, not to any in-game purchases, gacha, pay-to-win elements, or convenience items. The game uses a standard expansion model, which is not predatory.
Pricing concerns and praise: Opinions on the price are mixed: some say it is not worth the full price or is overpriced compared to other DLC, while others find it reasonably priced or even underpriced for the content. Comparisons are made to other games' DLC pricing.
Praise for Amplitude Studios: Reviewers praise Amplitude Studios for good games and support, indicating overall positive sentiment towards the developer. This is a general commendation.
Game better than Civ: One reviewer states that Endless Legend works better, looks better, is more interesting, and has better mechanics than Civ. This is a strong comparative endorsement.
Regional availability issue: A reviewer mentions that the product is not available in their region, which is a significant barrier for some players. This is a niche but important accessibility issue.
Modding support requested: One reviewer requests XML files to enable modding, indicating a desire for more community customization. This is a common request in strategy games.