I’m a Wizard, But I Dig Review Summary

Last updated: 2026-11-02
  • Chill and cute experience
  • Satisfying digging gameplay loop
  • Charming art and atmosphere
  • Game is extremely short
  • Weapons and tools feel bad
  • Slime system is frustrating
I’m a Wizard, But I Dig header

Emotions

Archetypes

What players like:

Common complaints:

Gameplay feedback:

Performance notes:

Recommendations:

Other player notes:

Review evidence

Why players say this

Steam review verdict

This chill, cute game charms with satisfying digging and lovely art, but it is extremely short and hampered by bad-feeling tools and a frustrating slime system.

What players like

Chill and cute experience: Many reviewers describe the game as relaxing, lovely, and zen-like, with the slime character adding to the cute appeal. The cozy atmosphere makes it a pleasant casual experience.

Highly enjoyable and engaging: Players express strong enjoyment, with some saying they loved every second and cannot stop playing. The game is consistently described as fun and engaging.

Short but worth the price: Reviewers note the game is short, often completed in about 2-3 hours, but still offer a good experience. Several mention it is worth the small price.

Satisfying digging gameplay loop: Digging is highlighted as excellent and the gameplay loop is satisfying, with a proven concept that works well. Mindless mining is enjoyable when you turn your brain off.

Charming art and atmosphere: The art style is fun and appealing, perfect for a silly dig-a-hole game, and the world and atmosphere feel unique. The graphics are decent and fit the game's tone.

Common complaints

Game is extremely short: Many players report finishing the game in roughly one to two hours, and even 100% completion is very short. The limited content makes the game feel like a demo rather than a full release.

Weapons and tools feel bad: Many wands and tools are unsatisfying to use, with long charge times and poor effects. The final weapon is often useless and worse than cheaper options.

Slime system is frustrating: The slime gacha machine gives random amounts and colors, and using it again loses held slimes. Slimes are too dim, do not stack, and placement is not neat.

No tutorial or quest explanations: The game provides little to no explanation for quests, mechanics, or objectives. Players are left confused and must figure things out through trial and error.

Ending gated by gold grind: The true ending requires gathering 10,000 gold after the expected conclusion, forcing repetitive digging. Players find this anticlimactic and rage-inducing rather than rewarding.

Gameplay and performance

Wands are core mining tools: Players use various wands, such as laser and vacuum wands, to mine and manipulate terrain. These tools are essential for progression.

Tool upgrades require grinding coins: Progression involves saving currency to purchase better digging tools, stamina, and inventory upgrades. The grind can feel repetitive.

Daily quests guide with compass: A daily quest board assigns random targets and provides a compass pointing to the selected point of interest. This helps direct players toward goals.

Ending requires excessive gold grind: Players report that finishing the game demands collecting 10,000 gold, forcing a long farming session. This gate feels like padding and detracts from the experience.

Casual mining with zen pace: The game offers a relaxed mining experience with a focus on digging and exploration. Its casual nature appeals to players seeking a stress-free game.

Poor performance on high-end PC: A player with an RTX 4070Ti cannot reach 60FPS on ultra settings, indicating optimization problems even on strong hardware. Another cluster describes generally garbage performance.

Save system auto-save failure: One player reports that the auto-save function failed to trigger, which can lead to lost progress. This is a specific and serious issue for affected users.

Minor bugs are annoying: A player encountered a few bugs that were not game-breaking but still irritating. This reflects generally tolerable but noticeable quality issues.

Some players run smoothly: One reviewer reports no bugs or crashes and smooth operation, showing the experience is not universally broken. This contrasts with the crash reports.

Recommendations

Reviewer does not recommend: Multiple reviewers would pass on the game or do not recommend it. Some suggest finding something else to play instead.

Not worth the price: Multiple reviewers state the game is not worth the money, at least without a discount. Some cite its short length as a reason the price is unjustified.

Worth the low price: Several reviewers consider the game worth buying at its low price point or for the price in general. This is a recurring positive value assessment.

Do not buy: Several reviewers explicitly recommend against purchasing the game. This includes strong warnings such as calling it close to a scam.

Gameplay needs major work: Reviewers say the core gameplay needs a ton of work to feel fun and would require a full rework to be worthwhile. This points to fundamental design issues.

Buying context

Community fair range: $2.99 - $5.99.

Game completion: 2.0h.

Story completion: 3.0h.

Session length: 0.5h.

Endgame: 1.0h.

Some players enjoy the game immediately and tolerate its repetition, but others report it becomes boring with nothing to do after the first hour. Unclear tutorials and tedious interactions are the main early friction.

Friction: No true progression; leveling only adds energy, mana, or bag space; Slow firing and recovery animation on the best tool; Return stones have an annoying teleport delay; Missing tutorial and quest text; Poor optimization with PC fans at maximum; Ores must be clicked individually.

Player profiles

Cozy Casual Digger: Casual short sessions; digging and light exploration without optimizing or completion pressure. Motivation: Relaxation and low-stakes entertainment through simple digging. Stance: buy.

Endgame Completionist Critic: Pushes toward the ending or full completion, tracks length and grind, and expects clear guidance. Motivation: Completing objectives and getting enough content value from reaching the ending or 100%. Stance: no buy.

Mechanics-Minded Mining Optimizer: Switches between precise and mass-mining tools, seeks better inventory flow, and critiques mechanical fairness. Motivation: Efficient tool use and satisfying mechanical depth in mining systems. Stance: sale.

Other review notes

Very short playtime: Many players report completing the game in about 1 to 2 hours, with some finishing in under an hour. Even 100% completion takes only around 2 hours.

Limited content for price: Players feel the amount of content is limited, ending earlier than expected. Some note only about 3 hours of gameplay for the price, and the wall-digging goal leaves little room for meaningful expansion.

Unfavorable comparisons to other games: The game is compared unfavorably to A Game About Digging a Hole and Stonewards, with reviewers saying it offers little beyond those titles.

Suspected AI-generated assets: Reviewers believe the game was made with AI, citing an AI disclosure and assets that look AI-generated. This raises concerns about originality.

Copyright concerns over assets: Reviewers note the goose honk sound effect is similar to Untitled Goose Game and believe UI design and mechanics are taken from downloaded assets. Some hope the game gets taken down for copyright violations.