Players are frequently disappointed by the game's perceived lack of content, short length, and shallow progression, especially in the mid-to-late game. Many feel the full release is a downgrade from the demo, citing balance issues, an unsatisfying prestige system, and a poor price-to-content ratio. The absence of offline progression in an idle game also contributes significantly to this sentiment.
Frustration stems primarily from tedious grinding, slow and often halted progression, and unbalanced late-game mechanics. Specific issues include memory leaks, punishing prestige systems, and a lack of quality-of-life features like a 'buy max' button. Players also express frustration with ineffective upgrades, limited viable strategies, and the overall feeling of the game being an unfinished or overpriced product.
Players find satisfaction in the game's fun progression, relaxing gameplay, and suitability for daily play, often praising its core idle loop and refreshing mechanics. The art style, boss designs, and the ability to discover powerful builds are also frequently highlighted as sources of enjoyment. Many appreciate the game's accessibility and its ability to fulfill the 'idle game itch'.
Enjoyment is derived from the game's unique concept, satisfying core mechanics, and overall fun gameplay. Players appreciate the item upgrade system, art design, music, and the addictive nature of the progression loop, particularly in the early game. The variety in playstyles and engaging grind also contribute to a positive experience.
Excitement is generated by the game's fantastic bosses, awesome art, and unique music, particularly boss themes. Players express excitement for the addictive nature of the grind loop and a strong desire for more content, anticipating future updates and additions to the game.
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