Project Afterfall Review Summary

Last updated: 2026-11-04
  • Rich story and worldbuilding
  • Appealing art style
  • Unique card-based combat
  • Worse than previous Thea games
  • Combat is bad and tedious
  • UI and UX are poor
Project Afterfall header

Emotions

Archetypes

Core metrics

Core business metrics

Steam review mix, revenue model, and refund leakage.

Steam review stats
Steam rating
Mostly Positive (6/10)
Total reviews
92
Positive
7076.1%
Negative
2223.9%
Sales estimations
Estimated sales count
6,531
Estimated revenue
$130,555
Game price
$20
Review → sale ratio
Refund leakage
Refund-intent reviews
66.52%
Estimated copies lost
426
Estimated revenue lost
$8,516
Review pace

Statistical analysis

Sentiment vs playtime and velocity signals.

Sentiment Ă— Playtime

review counts
BucketNegPos
≤ 2h playtime
66.5%
Avg playtime 0.7h
55.4%
Avg playtime 0.9h
> 2h playtime
1617.4%
Avg playtime 19.2h
6570.7%
Avg playtime 32.8h

Velocity

review pace
Avg/day0.3 rev/day
Last 30d0.1 rev/day
Quarterly25.7 rev/qtr
Days covered341.2 days
Audience segments

Who is reviewing

Buyer mixes, lifecycle phase, and Steam Deck signals.

Buyer vs key activations
Share of review volume
92 total
Organic purchasers8491.3%
Voted up: 75%
Key activations88.70%
Voted up: 88%
Honeymoon vs endgame
Based on hours played
92 total
First impression0-2h1920.7%
Voted up: 63%
Mid game2-10h3841.3%
Voted up: 76%
Late game10-20h2122.8%
Voted up: 86%
Endgame20h+1415.2%
Voted up: 79%
Steam Deck monitor
Deck vs global sentiment
0.00% of reviews
Deck satisfaction
N/A
Global baseline 76.1%
0 Steam Deck-tagged reviews out of 92 total.